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- A new book – Adventures in Games Analysis: Volume I
- Adventures in Games Analysis – Original Art (Circa 2013)
- A new book – Speed Boost: The Hidden Secrets Behind Arcade Racing Game Design
- Metal Slug Anthology – Visual Splendour and Fairness
- DP’s Games Crunch 2019 Part #2
- DP’s Games Crunch 2019 Part #1
- Balloon Kid Video Analysis Series and Writing Updates
- Animal Crossing – The Hooks of a Social Simulation
- Mario and Luigi: Dream Team Bros. – Remaining Thoughts
- Mario and Luigi: Dream Team Bros. – Where Skilful Play Ends
- Mario and Luigi: Dream Team Bros. – The Limitations of RPG Overworlds
- Mario and Luigi: Dream Team Bros. – Table Design Meets Overworld Design
- Mario and Luigi: Dream Team Bros. – Defining Gameplay Progression Across the Series
- Thinking Out Loud – Repairing Uncharted 2
- Uncharted 2 – I’m Not Here, This Isn’t Really Happening
- The Complexities of Castlevania: SOTN – Developing Game Challenges
- The Complexities of Castlevania: SOTN – Space, Time, and Enemy Design
- The Complexities of Castlevania: SOTN – Supporting the Core Gameplay
- The Complexities of Castlevania: SOTN – Tertiary Combat Systems
- The Complexities of Castlevania: SOTN – Subweapon Design Space
- The Complexities of Castlevania: SOTN – Standard Weapon Design Space and Variation
- The Complexities of Castlevania: SOTN – Traversal
- Resident Evil 3: Killing Nemesis (Level Design and Movement)
- Metroid Prime: Federation Force Podcast Project (8+ hours of content!)
- Racing Commentary Mini-Mix (Wave Race 64, Wipeout HD, MotorStorm: Pacific Rift)
- Cracking the Resident Evil Puzzle Box – Chapter Overview
- Mario & Luigi: Bowser’s Inside Story – Traditional RPG Systems meets Functional Design
- Mario & Luigi: Bowser’s Inside Story – Delayed Interaction
- Mario & Luigi: Bowser’s Inside Story – Insights into Narrative and Function
- The Decline of Super Monkey Ball
- God of War: Chains of Olympus Photo Diary
- Startropics and Other Recent Business
- The Path of Least Resistance
- A Few Comments on Zootopia
- New Daniel Primed Online Store
- Ninja Gaiden Sigma – Orientating Oneself in Tairon
- A Few Comments on Nano Assault EX (3DS)
- Writing Hiatus
- Mario Galaxy 2 Co-Star Gameplay and Organic Co-operative Challenges
- GDC: A Critical Analysis of Wario Land 4 – User-Submitted Amendments
- Maintaining the Status Quo (on Games Criticism)
- Introducing The Cave of Ātman
- E3 2014 Notes and Commentary
- A Few Comments on Mega Man 1-6
- Readers Request: Wario Land 4 – The Subjective
- 3DS Demo Impressions Part #2
- 3DS Demo Impressions Part #1
- A few thoughts on Another World (iOS)
- Introducing Starseed Observatory
- A Few New Terms for the Critical Gaming Glossary
- Video: Camera Design in Wario Land 4
- Tips for Writing Accessible Games Analysis
- Thoughts on Writing
- The Wario Land Series and Progression Models
- Press Release: Wario Land 4 dissected in new eBook “A Game Design Companion”, unravels videogame design and player interaction
- A Few Thoughts on Castlevania: The Dracula X Chronicles – Rondo of Blood Remake
- And here’s the cover…
- DP’s Old Collection of Forum Signatures
- Wario Book and Book #2 Release Details
- Want to join the conversation?
- Recommended Wario Land 4 Podcasts…for the meantime
- E3 2013 Game Design Notes and Commentary
- Going to Be Quiet Again for a While
- Wario Land 4 – Hall of Hieroglyphs Design Analysis [Video]
- On Games and Non-games, I Made a Game Too [Playtesters Needed]
- The Beauty of Picross
- Microtransactions: Breaking Stuff
- Microtransactions: With a Vengence
- Star Ocean: Second Evolution – I Choose You, Rena!
- Wario Land: Shake Dimension – Enemies, Rewards, Level Design, and Progression
- Wario Land: Shake Dimension – Mechanics
- A Few Comments on Resident Evil: Darkside Chronicles
- A Few Comments on Vanquish
- Lufia: Curse of the Sinistrals Design Issues
- A Few Comments on Spider: The Secret of Bryce Manor
- A Few Comments on The Legendary Starfy
- Storytelling Techniques in Judith (Terry Cavanagh)
- Deep Reading – A Reason to go Offline?
- Design Challenge: Two 25-metre Screens and a Dozen Kinnects
- Music – Maxinquaye (Tricky)
- Critical-Casts Episode 3: Trigon B-Side
- Complaining About Final Fantasy Tactics Advance
- A Few Comments on Resident Evil 4
- Real-Life Game Dynamics
- A Few Comments on Cut the Rope
- A Few Comments on Star Ocean: Second Evolution
- A Few Comments on Burnout Revenge
- And Now For a Return to Your Regular Viewing Schedule
- Rethinking Games Criticism – Preface (Book Excerpt)
- Progress Report: A Name and a Contents Page!
- Interest in a physical copy of the Wario Land 4 book?
- E3 2012 Game Design Insights and Commentary
- Book Review: Play Reality: How Videogames Are Changing EVERYTHING
- When it’s done?
- Probably about another 3 months of this…
- Timetable to Completion
- Editing Continues…
- Fire Emblem: Sacred Stones – Layers of Scalability and Advanced Play
- Time to Edit me a Book
- Eliss (iOS) – Play Notes
- Phoenix Wright: Ace Attorney – System and Limitations
- Metroid Prime – Play Notes Overview #1
- Metroid Prime Hunters – Scope~Progression~Gameplay
- Break Time
- Update: Of Wario Land 4 and Of Other Projects to Come
- DP’s Games Crunch 2010 Part #3
- Wasteland Ventures (Fallout) #5 – 3 Forms of Grind
- DP’s Games Crunch 2010 Part #2
- A Struggle to 999 Flowers (Chibi Robo: Park Patrol)
- DP’s Games Crunch 2010 Part #1
- Wasteland Ventures (Fallout) #4 – The Survival Trinity
- Osmos and The Free Market
- Make the Yule-tide Gay
- Diner Dash and Interactive Capitalism
- God of War III – Graphical Attrition
- God of War III – Kratos: Villain, Anti-Hero or Indifferent
- God of War III – Ending Analysis
- God of War III – Secondary and Peripheral Mechanics Analysis
- God of War III – Primary Mechanics Analysis
- Wasteland Ventures (Fallout) #3 – Level Designing For Skills
- Wasteland Ventures (Fallout) #2 – Quest Structure
- Doom Resurrection – Additional Comments
- Doom Resurrection – Mechanics Analysis
- An Overview of Trans-media Storytelling and Video Games
- Metroidvania: A Comparison of Context and Design Implication
- A Video Game Model For Teaching Debating
- Modes of Play in Puzzle Quest
- Puzzle Quest, Bejewelled, Limitations and Repair
- Puzzle Quest – Variation, Lastability and Repair
- Aria of Sorrow Review – Centralised Layout and The Tactical Soul System
- Castlevania: Harmony of Dissonance – Castle Layout and Ability “Stringing”
- Or find someone else who can be critical…
- Wasteland Ventures (Fallout) #1 – Tutorial and Beginnings
- Western RPGs: A Checklist of Suppositions
- The Guilt Trip Over Drip-feeding Through Point and Click Adventure Games
- And Yet It Moves Comments
- The Role of Video Games in Chinese Youth Culture
- Visual Connection – Flipnote (DSi)
- Comments on Dead Space
- Puzzle Quest – Preliminary Thoughts
- Straight-up Interactive Narrative and Quake
- Technology, Mobility and Level Design in Quake II
- id Software’s Design Paradigm and A Brief History of First Person Shooters
- Super Metroid – Open-ended Linearity
- Space Invaders: Infinity Gene – Construction of the Shoot ’em Up
- Super Metroid – Establishing the Doctrine
- Super Metroid – The Mental Map
- Wario Land 4 – Design Discourses
- God of War II – A Review
- Super Metroid – The Tenets of a Metroid Game
- Overseas Gaming Journal: Survival Guide
- R&D1: Deconstructing the Mario franchise on the Game Boy
- Rationale and Authorship (Heavy Rain)
- Mario Kart: Super Circuit – A Review
- User-generated Content as Sustainability
- Grant Morrison on Game Narrative as Environment
- The Value Proposition of the Point and Click
- Player Roles and Heavy Rain
- Design Discussions: Heavy Rain Vs. The People – Forfeiting Control to the Director (A footnote)
- Design Discussions: Deconstructing the Video Game: Three Pillars of Design for Interactive Drama (Heavy Rain)
- Tutorials: Do You Understand? (Y/N)
- Looking Back at Anticipated E3 Games
- Article Spotlight: A Fine Line: Making RPGs Accessible (The Grind)
- Selective Tweets #2
- Selective Tweets #1
- Thinking Out Aloud: Borderlands, Designing for Addiction and the Onus of Game Quality Pt.2
- Thinking Out Aloud: Borderlands, Designing for Addiction and the Onus of Game Quality Pt.1
- Visual Connection: Sonic Comic Covers
- Ninja Scroll: The Series Impressions
- “Leaving The Country” Message #2
- Enjoyable for all Audiences: Klonoa and House of the Dead: Overkill
- Play Impressions (14/4/10)
- Attempting to Understand Everyday Shooter
- Resident Evil 2 – Level/Puzzle Design Discussion
- Microtransactions: The Inherent Failure Of Natal and Move, and More
- Chess or the Mona Lisa – Games as Art
- The Ideological Framework of Berserk
- Rail Shooter Overview + Non-games Related Gear
- Visual Connection: Resident Evil Umbrella Chronicles Vs Resident Evil 0, Remake and 3
- Resident Evil: Umbrella Chronicles – Side Commentaries
- Resident Evil: Umbrella Chronicles – For and Against the Critical Hit
- Resident Evil: Umbrella Chronicles – Inviting Replayability
- Link Out (19/3/10)
- Dead Space Extraction – Side Commentaries
- Dead Space Extraction – An Inspired Take on a Conventional Genre
- Resident Evil 0 – Varied Inconsistencies
- Resident Evil 0 – Twin Phenomenas
- Resident Evil 0 – Detecting a History of Solace
- Resident Evil 0 – Dissecting Traditional Horror
- Visual Connection – Graphical Perfectionism
- Good Video Games and Good Learning Overview
- Questions for Radical Entertainment
- Play Impressions (25/2/10)
- GTA:LCS/VCS – Capitalism Allegory
- GTA:LCS/VCS – Quick Overview
- GTA:LCS/VCS – City Atmosphere
- Okami Side Commentaries
- Wrapping Up the Zelda/Okami Comparison
- Zelda, Okami and The Question of Stamina
- Defining Okami’s Individualism Part #2
- Defining Okami’s Individualism Part #1
- ‘Giving the Context’
- Pixel Hunt Re-examined (+ Some Words on Retroaction)
- Balibo Thoughts
- Blade Runner Thoughts
- Die Hard 4.0 Thoughts
- Casino Royale Thoughts
- “Become Genuinely Interested In Other People”
- A Quick Dissection of Hellsing (Original Series)
- The Killing Joke Overview
- DP’s Games Crunch 2009 Part #2
- DP’s Games Crunch 2009 Part #1
- Uncharted – Follow-Up Notes
- Uncharted and the Sense of Being De-equipped
- Super Monkey Ball – Leading into a Banana Blitz
- Differences Between House of the Dead II and III
- Eternal Darkness: Breaking the Equilibrium
- We’re on Hiatus (if you hadn’t already noticed)
- Evaluating Eternal Darkness
- Metroid Prime 3: Quarterly Diaries #13
- Metroid Prime 3: Quarterly Diaries #12
- Linkout (15/11/09)
- Metroid Prime 3: Quarterly Diaries #11
- Metroid Prime 3: Quarterly Diaries #10
- Super Mario RPG: Quirks and Annoyances
- Microtransactions: ‘Non-Interactive Sequences, the Author and the Player’ and ‘Super Mario RPG and Alternative Dimensions’
- An Overview of A Theory of Fun (Raph Koster)
- Metroid Prime 3: Quarterly Diaries #9
- Metroid Prime 3: Quarterly Diaries #8
- How Super Mario is a Great Crash Course for Games
- How Super Paper Mario Feels Gamey
- How Super Paper Mario Doesn’t Feel Like Work
- PSP Dramas: Accessing the Playstation Store Overseas, Buying from Hong Kong, the Morals of Hacking and the Problems with Usability
- Metroid Prime 3: Quarterly Diaries #7
- Metroid Prime 3: Quarterly Diaries #6
- Rethinking The Feature (An Alt. Model for Conventional Games Coverage)
- Metroid Prime 3: Quarterly Diaries #5
- Metroid Prime 3: Quarterly Diaries #4
- Metroid Prime 3: Quarterly Diaries #3
- Metroid Prime 3: Quarterly Diaries #2
- Metroid Prime 3: Quarterly Diaries #1
- Metroid Prime 3: Quarterly Diaries (Prelude)
- Paper Mario Vs The Traditional JRPG (Structural Breakdown)
- Paper Mario (in as Many Pieces)
- Prince of Persia Mega Compendium
- Visual Connection: The Best Part about Halo (Vistas)
- Halo 2 – Additional Commentaries
- Halo – The Issues
- Halo – Building the New Standard
- Miyamoto Quote on Cultural Difference
- Global Markets as The Next Casual Gaming-sized Phenomena
- Super Mario Galaxy Observations #3 – Representation of Boss Battles
- Visual Connection – Raylight Studio’s Blue Roses GBA Tech
- Balancing Western and Middle Eastern Cultures in Prince of Persia: Sands of Time
- The Ideal Prince of Persia
- Prince of Persia Trilogy: Purity, Transgressions and Dichotomy
- Majora’s Mask And Cultural Alienation
- Linkout (24/8/09)
- Trash Panic Follow Up
- Trash Panic: Causing Much Mayhem, Dropping Drama!!
- What Has Become Less Relevant (Return to Castle Wolfenstein)
- Bookworm Adventures Column
- Trigun Animated Series Impressions
- Play Impressions: Revisiting Wrecking Crew and Wii Play
- Super Stardust HD – Fresh, Spanky and All About The Space Junk
- Link’s Crossbow Training Review
- Visual Connection: Resident Evil Game Boy Color
- Microtransactions: Machinima and Incompatibilities
- Mini Demo Reviews and I’m Back
- We’re Going on a Vacation
- X Animated Series Impressions
- Good Game ‘Rei: The Blogosphere’ Dissection
- Prince of Persia: Warrior Within Guest Review
- Half-life: Episode Two Commentaries
- The Final Word on Twilight Princess
- Zelda: Twilight Princess – Nintendo-fying Stolen Mechanics
- Zelda: Twilight Princess – Conformity, Innovation and Relevancy
- The Gamer Dialect and Some Minor Updates
- Official Nintendo Magazine (June 09) Opinions
- Prince of Persia: The Sands of Time Guest Review
- Visual Connection: Tony Hawk:Downhill Jam Soundtrack
- Play Impressions: Kirby’s Dream Land 2 and Half-Life 2: Episode One
- Microtransactions: Custom Soundtracks and Chip Tunes
- Half-Life – The Journey
- Half-life – Foreplay, First Person Platforming, Implicit Direction and Whitewash Vanilla
- An Entree to Half-life Discussion
- Cross Blog Dialogue: GTA: Chinatown Wars #4 (Conclusion)
- The Torturous Taste of a Magnificent Neo-Retro Light Show (Geometry Wars: Retro Evolved)
- Australian Larrikinism in Syphon Filter: Logan’s Shadow
- E3 2009 Impressions
- Link Out (7/6/09)
- Microtransactions: More Mindless Razzing on Print Media and Complaints About Modernization
- Portals, Goffman, Language and Performance
- E3 2009 Predictions
- Mega-Self-serving Anniversary Jib Jab
- Prince of Persia Classic Criticism
- The Cultural Implications of Dialects in Video Games
- Tuition of Curves: WipEout HD
- Microtransactions: Pirating the Novel and Memberships and Twitter
- Play Impressions (And the Rest #4)
- Metal Gear Solid Novelization Break down (Part #2 Tangible Differences)
- Game Boy Memories Part #4
- Game Boy Memories Part #3
- Game Boy Memories Part #2
- Game Boy Memories Part #1
- Would You Believe?
- Cross Blog Dialogue: GTA: Chinatown Wars #3
- Play Impressions (And the Rest #3)
- I’m Envious, Mr Parish
- Was the Game Boy Color a Flawed Product?
- Play Impressions (And the Rest #2)
- Play Impressions (And the Rest #1)
- Angry Fan Culture Rant #1 (of probably many)
- Hyper, Print Media and Tips for Survival
- Analysis of MGS4’s Camera Perspective System and How It Fosters Unique Playing Styles for the Player (Essay)
- Cross Blog Dialogue: GTA: Chinatown Wars #2
- Height and Character Design Musings
- Half the Man he use to be
- Bookworm Adventures Deluxe – Linguistic Observations
- Cross Blog Dialogue: GTA: Chinatown Wars #1
- Link Out (2/4/09)
- Kirby 64: Silent Cutscenes
- Video Games as Cultural Symbols in the Global Cultural Supermarket
- Metal Gear Solid Novelization Break down (Part #1 Impressions)
- Ingrained Japanese culture and handling of Chinese Ethnicity within the Metal Gear Universe
- Talking About Genre Conventions..
- Some Fairly Obvious Game Genre Musings
- Pre-Xbox 360 Playstation Defects
- Final Fantasy: Baited Guilt
- JRPG Musings and My Final Fantasy Marathon
- GTA: Chinatown Wars, Quick Post Script
- Likening Games to Music (Videos)
- Link Out (8/3/09)
- Level by Level: Logan’s Shadow Episode #1
- PixelJunk Eden: More So Facebook Than Ninja Roping
- Downloadable Drug
- Can’t You Just Be Fun For Once!
- Microtransactions: Sony’s Achievements
- Yakuza 2: Institutional Knowledge and The Virtual Classroom
- Dealing with Lateness and Self Justification
- Yakuza 2: The Cultural Dynamite
- Syphon Filter:Dark Mirror Design Notes
- Remakes that Aren’t Remade
- The Trophies Dilemma + In-Game Rewards
- What I Learnt From A Stone Frog Spitting Coloured Marbles
- Super Happy Pleasant World
- It’s a Steep Price to Be Trendy
- Microtransactions: In-game iPods and Vagrant Story PSP
- The In-Game Mini-Blog
- Super Mario Galaxy Observations #2 Build me a Space Ship
- Super Mario Galaxy Observations #1 Bite Sized Design
- R18+ Classification Ramblings
- Trilby: Art of Theft Critique
- Resistance: Fall of Man Commentaries
- Stepping Up
- Link Out (26/1/09)
- I’ll See You Soon
- Quake and the Feeling of Nightmare
- id Software: Qualities and Evolution (1991-1996)
- Fun for Five Minutes: Crash Commando
- So, What about the PS2 this Christmas?
- Tamer: The Original Xbox Mascot?
- Plugging With The Lucky Country
- The Convenience of Chinese Ethnicity in Games?
- Going on A Break
- Metal Gear Solid Novel, Narrative and Translation
- XIII Vs Prince of Persia (Next Gen) – Cel-Shaded Comparison
- Observations from the Shanghai Subway
- Link Out (7/11/08)
- Play Impressions (5/11/2008)
- Exploring Jamaican Game Culture (Interview)
- UK Gaming Survey
- C-12: Final Resistance (Recommendation)
- Social Stigmatization and Culture
- Resident Evil 5 Story Suggestions
- So Far Away…
- Marketing Stimuli, Previews and Chicken Feathers
- Celebrity in the Games Industry: We’re Worth It
- Link Out (12/10/08)
- Feel the Magic
- Making Games Relevant
- Metal Gear Solid 4 – Smoking Metaphor
- Indie Play Impressions (4/9/08)
- DS Play Impressions (Before China)
- Games and Culture: A Case Study
- Gaming Observations from Shanghai (China)
- Back in the Chair
- It’s the Way It’s Always Been….And the Way it Will Remain
- I Was Born in a Cross-Fire Hurricane
- Describing fl0w
- Kyntt Stories Critique
- The Love of the Land – Zelda: Twilight Princess
- The Power of Language in Games
- You’re Twisting my Arm Here Sony
- Visual Connection – Inside Out Game Covers
- Last Few Days Explanation
- See You in the Next One (Have a Good Time)
- Culture Bred Through Game Design
- Survival Guide for the Next Few Months
- Research Topics for the Presence of Games in China
- Gamer Fatigue
- Play Impressions – Connection Tour 2008
- Join the Club
- How Does it Feel to Play a Video Game?
- Additional MGS4 Commentaries
- MGS4 and The Three Flavours of Filler
- We Place Faith in The Conduit
- Gradius Talk and Why I love Shmps
- New Site Design and Layout
- Satoru Iwata is the Only One With His Head Screwed On
- Communicative Clarity – Nintendo And Its E3 Fans
- What’s with all the Hating on E3?
- Microsoft’s E3 Slagfest
- The Rains Are Comin’ – E3 2008
- Not Quite the Anniversary
- Link Out (7/7/08)
- Three Steps to Success: Summary
- Game Reviews: Critique, Subjectivity and the 10 Point Scale
- Fanboys and How to Deal With Them
- Implications with Classification of Hardcore and Casual
- Three Steps to Success: Introduction
- Few Tweaks and a Re-Focused Outlook
- An Analysis of Interactive Blogging Features and Language in Fostering Characterization and Community Building
- Analyzing the Problematic Hysteria Regarding MGS4
- Metal Gear Solid 4 – Complete Impressions
- Got the Game, Missing the Console…
- One Last Theory Before Metal Gear Solid 4 Hits
- Elite Beat Agents Commentaries
- DP’s Favourite Video Game Music
- Everything is Working in Perfect Harmony
- Heavy Metal Blues
- Decoding the Metal Gear Solid 4 Marketing Machine
- Critiquing the News Readers As Requested by You
- Some Explanations + Answering the Killer Instincts 3 Rumour
- Link Out (22/5/08)
- Analyzing Contributions towards Negative Video Game Culture
- Why People Listen to Video Game Music
- Perfect Dark Zero – The Possibility of HD Cel Shaded Beauty
- New Poll – Where Should I be Getting my News and Reviews From?
- A Couple of Useful User Contributions
- Why I View the Xbox 360 as a Gaming Non-Event
- A Call For Respect
- Resident Evil Remake Critique and Observations
- DP’s Gaming Wallpapers
- Play Impressions (29/4/08) – PSP Edition
- When Game Review Criteria Hits the Floor Hard
- Put on Your Game Face
- Are Coloured and Transparent Consoles Dying in the Era of Modern Technological Sophistication?
- Rearranging Categories
- Breaking Down Casual Gaming Misconceptions
- My Continual Frustration with Game Reviews
- It’s Okay to be Fanatical…
- Link Out (13/4/08)
- Nintendo Wii Classic Controller Alternatives
- Play Impressions (8/4/08)
- A Button Masher’s Best Friend; A Trusty Pen Lid!
- Why You Should Buy the Original Metal Gear Solid over Metal Gear Solid: The Twin Snakes
- Watch Morgan Webb Totally Degrade Video Games on the Tyra Banks Show
- Gamer’s Instinct – The Language of Video Games
- The Lack of Global Recognition of Video Game Narrative
- Need Some Content Feedback
- Video Game Retailers and Game Classification Attitudes
- Our Responsibilities as Gamers to Promote a Positive Image of our Culture
- Link Out (18/3/08)
- Super Mario World:: The Pinnacle of 2D Plumber Platforming
- Five Advantages of Being a PAL Gamer
- Speculating over the Original Intentions Behind the Gamecube’s Hi-Speed Port
- Celebrate the Release of Super Smash Bros Brawl by Honouring a Rare Gem
- DP’s Gaming Videos #1
- Metal Gear Solid 4 Pushing 50GB, What is Really Going On?
- Ikaruga.Respect
- Awesome Otacon (Metal Gear Solid) Clock Widget
- 3D Vs 2D, Capcom Vs SNK, Street Fighter IV Vs The King of Fighters XII
- An Interview with DrainingSouls.net on MMORPGs
- Additional Guest Writing
- Hard Copy Collection Vs Digital Distribution
- Link Out (12/2/08)
- Images that Defined Gaming – Vertical Gaming
- The 99% Completion Rate
- A Few Fixes
- Reliving an Authentic Arcade Experience on the Wii
- The Best Upcoming Fan-Service Games of 2008
- Gaming Analysis: Video Game Sequels
- Retro Video Review – Totally Rad
- Building the Ultimate Gaming TV Channel
- VG Media Network
- DP’s Retro Gaming Compilation Wishlist
- Super Smash Bros Brawl – Another Example of Genius Nintendo Marketing
- Site Updates (14/1/07)
- Star Wars in Soul Calibur 4, 16gb Pro Duo and More MGS4 News
- Play Impressions (8/1/08)
- Is There Any Truth in MGS4 Coming to the Xbox 360?
- Harvest Moon now on Wii VC:: So Go Buy It!
- Link Out (1/1/2008)
- PSP Moving from Strength to Strength
- My Christmas Present to You:: Super Mario Land 2 Retro VIDEO Review
- Duke Nukem Teaser Trash
- Sexiest People in Games – Heihachi Mishima
- GreenPeace Advertisement against Video Game Consoles
- Wii Love Golf:: Capcom Character Costumes
- Tackling Gamer Stereotypes
- What was Your First Video Game?
- Street Fighter 4:: First Screenshot and More Info
- Link Out (6/12/07)
- Retro Review – Turok Rage Wars
- Killer Instinct – Awesomeness in Character Design
- MGS4 TGS Trailer Analysis
- Welcome to The Gaming Blog
- *Busily Working Away in the Background*
- T-Bag = Total Fag
- The Gaming Race for the Holiday Season
- Possible Future Pre-release Playtests
- More Guest Writing
- Images that Defined Gaming – Super Mario 64
- Crusin First Footage
- In the Gaming Life of…
- What is it with Sega Characters and Wiimotes?
- Capcom gets Narcy over Okami Flak
- Ryan Payton Drops a Few Hints About MGS4
- Next Level Games Artists action Skateboard Decks for Charity
- See You on the Other Side
- Ignition Entertainment and Marvelous Interactive Team Up for North American Releases
- Nintendo’s Autumn Conference Wrap Up
- Gory ManHunt 2 Wii Skin
- Are you a Betting Gamer?
- The Return of Boulder Dash
- NeoGeo Battle Coliseum and Kof XI heading to America = Quick gip for Aussies?
- Are Nintendo Against Blogging?
- Halo 3, The Not so Nice Take
- TGS 07 “Might have Missed” articles
- Major Sony Micro Announcements
- Konami Vs Square Enix – TGS Supremacy
- Ikaruga, Rez HD, more SNK and Guilty Gear XX Accent Core Reviewed
- Nintendo’s Grand Plan(The Conversion Process)
- Play Impressions 13/9/07
- 3 of the Current Most Frustrating Developers
- Cubed3 and Nibris Ownage by NeoGAF
- Sexiest People in Games – Morrigan Aensland
- The 12 Best “Non Gamer” Games for the PSP
- Images that Defined Gaming – Shadow the Hedgehog
- Win a custom Seether PSP + Guest Writing
- BioShocking Reviews
- Jeanne d’Arc :: leading the resurrection of the PSP?
- Gamers are just Interested in the Games
- Back to Back: Proving Ground + Metroid Prime 3
- Images that Defined Gaming – D’arci Stern
- Unfinished Business
- This Week’s Linkies – Galleries
- How can one man survive the E3 media snow in?
- Glorious Gameplay Unveiling (Metal Gear and Resident Evil)
- Avcon 07 Adventures
- More Great Capcom Tidbits
- Resident Evil 5 PS3 Conference Trailer Breakdown
- Hidden Secrets/Clues in the Resident Evil 5 Trailer
- A Niche Interest
- Retro Review – Shinobi III Return of the Ninja Master
- Getting out and about::The Social Gamer
- Three Recent Positives in the Gaming Industry
- Retro Review Lufia 2: The Rise of the Sinistrals
- The Playstation 2 Story
- Why we aren’t going to see a Final Fantasy VII remake
- Playing Console Catch ups
- How can one resist? – the PSP
- Bargain Hunting for Video Games
- The Official CD-I Reference