Press Release: Wario Land 4 dissected in new eBook “A Game Design Companion”, unravels videogame design and player interaction

December 16th, 2013

Finally, after 3 years of talking about it, my Wario Land 4 book will be released this Wednesday. Unfortunately, Adventures in Game Analysis Volume #1, my new games analysis bookazine, has been pushed back to early next year. I also have another (completed) project that’ll be coming out in January and possibly another one shortly after that…but alas, it’s Wario’s time to shine, so read on.

New eBook “Game Design Companion: A Critical Analysis of Wario Land 4” dissects the classic platformer, unravels game design and player interaction

Adelaide, Australia – 16th December, 2013 – Stolen Projects today announces the forthcoming release of Game Design Companion: A Critical Analysis of Wario Land 4, an exciting new eBook from game design analyst and former GameSetWatch columnist, Daniel Johnson.

Game Design Companion: A Critical Analysis of Wario Land 4 takes under-appreciated gaming gem, Wario Land 4 (2001) for the GameBoy Advance, and splays the meat and bones of videogame design and structure across nearly 600 print pages to understand their influence on player experience.

Author Daniel Johnson, in a radical departure from contemporary videogames discussion, examines Wario Land 4 in its totality—including mechanics, psychology, education, level design, and game feel—calling on evidence-based analysis to understand the player’s subjective reactions to videogames.

Says author Daniel Johnson:

A Critical Analysis of Wario Land 4 is unusual in its approach as we begin to understand videogames through evidence-based analysis rather than socio-cultural critique. I’m hoping this book will push against the accepted norms of ‘games criticism’ and open up new avenues for analytical discussion.”

Game Design Companion: A Critical Analysis of Wario Land 4 is essential reading for fans of Nintendo, side-scrolling platformers and retro videogames, curious players looking to better understand the games they play, and provides games designers a new approach for discussing their craft.

Game Design Companion: A Critical Analysis of Wario Land 4 will be available to purchase in digital formats through Stolen Projects from Wednesday 18 December. Retailing at $7.99, Game Design Companion: A Critical Analysis of Wario Land 4 will launch at a special introductory price of $4.99, lasting until January 31. Readers receive copies of Game Design Companion: A Critical Analysis of Wario Land 4 in both .pdf and .epub formats compatible with most computers, mobile phones and tablet devices. Kindle editions of Game Design Companion: A Critical Analysis of Wario Land 4 are planned for future release.

Early release editions of Game Design Companion: A Critical Analysis of Wario Land 4 are available to media on request to stolenprojects@gmail.com.

Daniel Johnson is available for comment and interview via email at danielprimed@gmail.com.

For more information and resources related to Game Design Companion: A Critical Analysis of Wario Land 4 please visit the web portal at danielprimed.com/warioland4

About Daniel Johnson

Daniel Johnson is a former GameSetWatch columnist now writing long-form analysis of games that have fallen out of the current release cycle.

Web: danielprimed.com
Email:
danielprimed@gmail.com
Twitter:
@danielprimed

About Stolen Projects

Stolen Projects is a design studio and publishing house producing and distributing books valuing videogames, art, design, illustration and other topics of an interesting nature. Stolen Projects is owned and operated by Daniel Purvis, professional illustrator and designer with clients including Kill Screen Magazine, Polygon.com, Hyper Magazine and Clemenger BBDO Adelaide.

Web: stolenprojects.com
Facebook: facebook.com/stolenprojects
Twitter: @Stolen_Projects

Stay tuned as early next year as Game Design Companion: A Critical Analysis of Wario Land 4 will be followed up by Daniel Johnson’s new boogazine series, Adventures in Game Analysis with subjects ranging from Metroid to WipEout. More information to come in 2014.

 

For any media inquiries, please contact

Daniel Purvis at stolenprojects@gmail.com or via phone on +61 433 788 717