Wrapping Up the Zelda/Okami Comparison
February 14th, 2010
With most of the analysis pushed to one side we can finally get down to what you really want to see: a fight off, Okami Vs Zelda: Twilight Princess.
I’m afraid that Gordon Freeman has killed my faith in the democratic system, so instead I’m going to state my views and maybe you can leave a comment, if I let you. ^_^ (No seriously, if you’ve played both games then please do weigh in).
Over a month ago, I made the following statement about Zelda: Twilight Princess in my 2009 wrap-up:
“Zelda for the conservatives, the game you were hoping for was made by Capcom and called Okami, you should go play it. Otherwise, engaging in a familiar way, no one does it better than the best.”
And I definitely stand by my assertion. Zelda: Twilight Princess, whilst a standout game, innovates minutely, intentionally adhering to the traditional formula and visual style as requested by fans. By ditching the principles of the Wind Waker, Link and Nintendo ate their souls, their souls!!
And so I still feel crushed.
Okami is therefore something of a spiritual sequel to Wind Waker, while Twilight Princess is unashamedly the sequel to Ocarina of Time. Okami innovates in areas where one would’ve expected Twilight Princess to. Plus, Issun is my favourite video game character ever, a fact which I only last considered when I was 7 years old (and for reference, Wario was my former favourite character).
And yet “no one does it better than the best”.
It’s ironic then that I actually prefer Zelda: Twilight Princess. Ironic on many levels:
- My preference suggests that I’d prefer Ocarina of Time 2 over Wind Waker 2
- I’d consider Okami as the game which advances the genre, whereas Twilight Princess is the pinnacle of the Zelda series
- I have left-wing political views and am yet vouching for a game which idealises conservatism
- I feel that Issun is an invariably better side-kick than Midna, even though majority supports the opposing view
- Amaterasu has more personality than (human) Link, even though Ammy is a wolf
As great as Okami is, as I analysed in my prior post, Okami feels so lethargic that it drags the whole experience down. On top of that, Okami cut player morale early on with the confusing fake finale—we’re emotional creatures and Okami‘s “betrayl” soured my interest.
Despite my temperament, Zelda: Twilight Princess has only ever worked in win me over, it’s frankly a giant dose of well-iterated comfort food; 60hrs of the most refined and enjoyable adventuring this industry has come to know. Sure, I felt bothered by the tricky roadblocks, but I never felt discontent. Zelda: Twilight Princess is a meal that was both delicious and filling. Okami was also a great meal, but one that filled me up too quickly and burnt my lip.