Speed Boost – Online Reference

October 29th, 2018

1. Introduction

2. What is “Arcade Racing”?

3. The Role of Context

4. Mechanics and Input

4.1. Case Study: Wipeout Series

5. Tracks and the Knowledge Game

5.1. Case Study: F-Zero X

6. The Racing Line

6.1. Case Study: Wave Race 64

7. Other Racers

8.1 Weapon Systems and Racing Gameplay

8.1.1 Case Study: Wipeout Series

8.2 Health

8.2.1. Case Study: F-Zero Vs. Wipeout Series

8.3 Weapon Deployment Strategies

8.3.1 Case Study: Wipeout Series

9. The Intersection of Racing and Combat Gameplay

10. Dynamic Elements and Variation

10.1 Case Study: MotorStorm: Pacific Rift

11. Campaigns

11.1 Case Study: Wipeout Pulse

12. Conclusion

13. Appendix

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