Speed Boost – Online Reference
October 29th, 2018
3. The Role of Context
4.1. Case Study: Wipeout Series
5. Tracks and the Knowledge Game
8.1 Weapon Systems and Racing Gameplay
8.1.1 Case Study: Wipeout Series
8.2 Health
8.2.1. Case Study: F-Zero Vs. Wipeout Series
8.3 Weapon Deployment Strategies
8.3.1 Case Study: Wipeout Series
9. The Intersection of Racing and Combat Gameplay
10. Dynamic Elements and Variation
10.1 Case Study: MotorStorm: Pacific Rift
11.1 Case Study: Wipeout Pulse
12. Conclusion
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