The Killing Joke Overview

January 12th, 2010

joker-camera

(Recently I’ve written a stack of non-game related articles, but considering that very few people will read them, I’ve decided to post them here to fill the current gap in content. I hope you don’t mind.)

“I loved THE KILLING JOKE…It’s my favourite. It’s the first comic I’ve ever loved.”

-Tim Burton

I don’t think you could find a better recommendation to stick on the front of your comic book than Tim Burton’s advocation. The Killing Joke, for those not familiar, is an important piece of the Batman comic line for a few reasons. The Killing Joke reveals the Joker origin story and set the initial precedence for a more serious, psychological analysis of the Clown Prince and his counterpoise, The Dark Knight.

There are two main motifs throughout the story, one from either side of the see-saw. The first is Batman’s want to escape the suicide course that his dichotomy with The Joker has created. The second is Joker’s want to maintain this cycle. As far as Joker sees it, the only difference between Batman and himself is one bad day. One bad day, as the interludes of greyed out backstory depict, is what turned The Joker from an ordinary man into the Clown Prince, and what Joker attempts to re-enact on Commissioner Gordon.

The most impressive part of Moore’s interpretation of the Batman universe is the use of language and visuals to highlight continuity between characters, events and metaphors. The devices used to enter and exit The Joker’s flash back sequences are good examples. Such as how the issue of money is brought up when Joker is negotiating the purchase of the abandoned carnival and how this flows into the financial pressure burdening his former life where he earned little money as a comedian to support his wife. The flashback concludes with the former location pertaining a visual likeness to a scenery of the carnival.

This technique is thrown in more minutely too. The way the doors of a carnival ride become the doors of the bar where Joker was conned into committing his first criminal act, or the way Barbara clutching Batman’s cape inverts to Joker’s minions pulling Gordon by his open shirt.

On an initial read the book’s semblance is that of a typical Batman and Joker story, but a more astute reader will notice the way that the story-telling is calculated to represent the equilibrium of the forever-binding Batman-Joker relationship. It all culminates, to much irony, in a joke that both parties are in on in a way that invites the reader to further analyse the text.

The Killing Joke is an essential Batman comic, no doubt, however I’m inclined to agree with Moore’s own response to the book (“clumsy, misjudged and [devoid of] real human importance” ). The writing is solid but isn’t as polished as Moore’s other works in the way it presents deeper meaning. The Killing Joke still has an air of campiness to it that squashes it somewhat from making proper commentary of life outside the Batman universe. I don’t think that this should be taken as a real heavy criticism though, as this was the first time the Batman series had taken a more intellectual direction. In this regard,The  Killing Joke only feels pedestrian to the more refined interpretations of Christopher Nolan’s The Dark Knight (movie) which attacked the psychological nature of the comics in a more apparent manner. The midgets wearing S&M gear or Joker’s hollow attempt of turning Gordon insane are prime example of what I’d infer as the obscure juvenility of the comic book medium making its way through. Maybe I’m still too much of a newbie to comment here, but weird hyper violence and bombastic dialogue throw me as examples of distasteful and senseless comic book ‘tude. The Killing Joke, thankfully, isn’t off the charts in either regard.

Conclusion: Killing Joke is a text worth exploring, but less masterful than one might expect.

Additional Readings

The Alan Moore Interview: The Killing Joke and Brought to Light

DP’s Games Crunch 2009 Part #2

January 7th, 2010

 

 

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Welcome to Part #2 of my 2009 overview of completed games, Part #1 can be found here. I seem to have written lengthier entries in this one. Enjoy!

 

GTA: Chinatown Wars

 

Original Articles
Cross Blog Dialogue: GTA: Chinatown Wars #1
Cross Blog Dialogue: GTA: Chinatown Wars #2
Cross Blog Dialogue: GTA: Chinatown Wars #3
Cross Blog Dialogue: GTA: Chinatown Wars #4 (Conclusion)

A vintage formula not only retrofitted with modern mechanics and sensibilities, but creatively adapted to the unique DS hardware. The stylised visual-take on Liberty City blends the old, new and creative together in an engineering of modern nostalgia. Chinatown Wars stands as a representation of the collective strengths of the DS software line up: neo-retro adaptations and retro ports, player-conscious UI, cel-shaded visuals and slick ingenuity..

 

Flower

 

Original Article
Play Impressions (And the Rest #1)

Flower is great, and you should buy it. However, Flower is equally as great as the many other independent games caught behind its critical lustre and loving anecdotes. Maybe buy Trash Panic instead, for the irony.

 

Kirby 64

 

Original Article
Play Impressions (And the Rest #1)

Kirby 64‘s figuratively vanilla gameplay is akin to the puff ball’s original design, circa 1990. That doesn’t make it a bad game—the cutscenes are awesomely cute!—rather it’s just in the league of Kirby’s Dreamland and not Kirby’s Adventure. The hidden secrets require a mystical, arcane knowledge.

 

Eternal Darkness

 

Original Articles
Evaluating Eternal Darkness
Eternal Darkness: Breaking the Equilibrium

Here’s a slice of unintended irony: the flamboyant reviews of Eternal Darkness back in 2001 set an expectation for readers which only services the game’s very intents. By writers labouring the point of insanity effects, players entered Eternal Darkness actively pursuing them (purposely lowering their sanity meter and waiting for the fish to bite). In turn players were perfectly prepared to misinterpret the game world and thereby come to question everything within its existence; exactly the type of atmosphere Silicon Knights were endeavouring to create.

 

Syphon Filter: Logan’s Shadow

 

Original Article
Level by Level: Logan’s Shadow Episode #1
Australian Larrikinism in Syphon Filter: Logan’s Shadow

Gabe Logan’s second PSP adventure attempts to up the ante, but ends up a little contrived. Kinda like—a marginally improved—Quantum of Solace compared to Casino Royale (Dark Mirror), yet one cannot avoid the likeness to Under Siege. Plot leaves you hanging.

 

Castlevania

 

A classic through and through. Am I allowed to say that the jumping in the early iterations are a little chalky?

 

Super Castlevania IV

 

Original Article
Play Impressions (And the Rest #2)

Super Castlevania absolutely nails the “pleasantly frustrating” concept. Initially, the first handful of levels sucker you in, setting the expectation for an easy play though. The challenge rises, slowly rubbing up against your skill level at each stage, until progression is just outside you’re grasp and the hours go by. New Game+ masterfully keeps the magic going.

 

Wonder Boy: In Monster World

 

Original Article
Play Impressions (And the Rest #4)

Much more primitive than I ever remembered it. If you have kids and want to start them off with a Metroidvania game, Wonder Boy: In Monster World is the best option around.

 

Star Wing

 

Original Article: None

Technically wonderful, particularly the camera tracking and boss battles. On the other hand, Star Wing feels severely cramped and slightly unresponsive which eventually borders on frustrating.

 

Lylat Wars

 

Original Article
Play Impressions (And the Rest #3)

On a presentation level, Lylat Wars is Nintendo’s most progressive game to date. Contrary to its SNES progenitor, Lylat Wars feels incredibly modern and sophisticated for its time, making it a real delight to play in 2009. The cinematic ideals in Lylat Wars wouldn’t become popularised until a few years later. The last great Starfox game.

 

Sonic Gems Collection

Original Article: None

Everything on here is bad or obscure, but interesting nonetheless. Buy this for Sonic CD which is the most interesting of them all (enjoyable too, however not as much as you’d be lead to believe). Sonic CD exhibits an provocative sense of dated 90’s style with its tribal colour palette, crazy disparity between CD-quality music and 16-bit visuals, not to mention the “confuddled” level orientation and time shifting mechanic which seemed to fall off half-way through. Bizarre, but fascinating.

 

Resistance: Fall of Man

 

Original Article
Resistance: Fall of Man Commentaries

A drab and blurry pretender that’s interesting in parts.

 

Return to Castle Wolfenstein

 

Original Article
What Has Become Less Relevant (Return to Castle Wolfenstein)

I tried to care, but it’s really difficult to sympathise with first person shooters nowadays. It’s better to think of this as a re-skinned, single player Quake III, of which it is.

 

Prince of Persia Classic

 

Original Article
Prince of Persia Classic Criticism

The next-gen gloss is unimportant, Prince of Persia is timeless, albeit a little stiff. If you’ve never played Prince of Persia then Classic is the best point of entry.

 

Prince of Persia: The Sands of Time

 

Original Articles
Prince of Persia Mega Compendium

Sands of Time transcends the low-culture guff that constitutes the sad majority of this medium. The narrative is tightly interwoven within the very fabric of the game on both a micro and macro level. In-game dialogue traces the Prince’s path to adulthood, while the overarching story, a narrative told by the Prince himself, closes before booting back into the present to conclude the tale. Incredibly clever.

 

Prince of Persia: Warrior Within

 

Original Articles
Prince of Persia Mega Compendium

The Prince grows a faux bad-ass attitude, gets some tats and duels crazy dominatrix bitches with twin blades. Low culture at its finest. The platforming gameplay—arguably the series’ defining feature—is fleshed out and offers a great deal of challenge to players with a thirst.

 

Prince of Persia: The Two Thrones

 

Original Articles
Prince of Persia Mega Compendium

Two Thrones tries to back peddle, proving that Ubisoft never had it to begin with. I use to think it was Mechner’s magic which made Sands of Time so fantastic, then I realised that he’s the screen writer for the new movie. Epic fail Mech, epic fail.

 

Bookworm Adventures

 

Original Articles
The Fun of Language Development with Bookworm Adventures
Bookworm Adventures Deluxe – Linguistic Observations

As ingenious as PopCap’s other core franchises, but fleshed out in the vein of an adventure game.

 

Super Paper Mario

 

Original Articles
How Super Paper Mario Doesn’t Feel Like Work
How Super Paper Mario Feels Gamey
How Super Mario is a Great Crash Course for Games

A hybridisation of the best video games have to offer. Supporting character are surprisingly atypical for the traditionalist Paper Mario series. Superfluous dialogue works wonders here, Treehouse is incredible—I blame the original writers for the surplus chatter.

 

Geometry Wars

 

Original Article
The Torturous Taste of a Magnificent Neo-Retro Light Show (Geometry Wars: Retro Evolved)

Compared to Everyday Shooter, Geometry Wars is severely overrated, however a very competent and successful arena shooter nonetheless. On-screen busyness mars Geometry Wars‘ skill testing prowess.

 

Super Stardust HD

 

Original Article
Super Stardust HD – Fresh, Spanky and All About The Space Junk

Super Stardust HD‘s level-by-level structure somewhat diminishes play time, whereas Geometry Wars is an everlasting gobstopper of gameplay, yet contains very little content. Chunking the game out over several planets also isolates the high score boards into a series of smaller boards which to a regular player like myself feels too complicated and therefore redundant—not so with Geometry Wars. With this said, I prefer Super Stardust HD as weapons feel effective and it’s a much more fleshed out and sophisticated experience.

 

Punch Out!! (NES)

 

Original Article: None

Once I’ve fully beaten Super Punch Out!! I’ll write an article comparing the two. Otherwise, there’s nothing interesting for me to say about Punchout!! that can’t be found here, here or here.

 

Super Monkey Ball Banana Blitz

 

Original Article
Super Monkey Ball – Leading into a Banana Blitz

The sillies have taken over Super Monkey Ball for good, or so it seems with the inclusion of a skill-cutting jump button and level design which under cuts the series’ roots.

 

Halo

 

Original Articles
Halo – Building the New Standard
Halo – The Issues
Visual Connection: The Best Part about Halo (Vistas)

Clever and adept. Halo genuinely changed the face of FPS gaming, still loads of fun now. The second half however leaves much to be desired.

 

Halo 2

 

Original Article
Halo 2 – Additional Commentaries

Refined with loads of cool additions, but not as important as Halo. The Arbiter represents an awareness that succeeds its audience.

 

Uncharted

 

Original Articles
Uncharted and the Sense of Being De-equipped
Uncharted – Follow-Up Notes

Relies on a dichotomy of decently-integrated-but-stolen platforming and gunplay mechanics and then grinds these mechanics almost down to the bone. It’s good and the context is engaging, but also unimaginative and designed only to par.

 

And a New Year’s Resolution

 

In 2010 I resolve to improve my editing, if not hire someone to editor. The more I gloss over old articles, the more I worry over this. Even bolded text is occasionally full of spelling and grammar issues!

DP’s Games Crunch 2009 Part #1

January 5th, 2010

 

 

 

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2009 was my last year of freedom and now I’m all ready to join the ranks of subordination and eternal slavery in the world’s grander demise to corporate capitalism. With foresight towards inevitability, I selfishly slogged away at my game collection throughout the year, salvaging the remains of precious time. So in celebration of all I have left, I wish to say a few words on the games I’ve completed this year. My goal here is to either hit at the game’s essence or, in the case of the more popular titles, just say something interesting.

 

This’ll be a two part series which, in the face of GOTY awards and all that, I’ve unusually started after the new year. It’s worth noting that the games below are only the games I’ve shelved over the year, not the ones I’ve played in part. A number of the games below I finished in their heyday and returned to fully complete in 2009, there’s plenty of repeated plays too. Thanks for reading DP.com in 2009, I hope 2010 affords me the same generous window of time to continue my frequent writing schedule, which should be back to normal from today.

 

Wipeout HD

Original article
Tuition of Curves: WipEout HD

 

Teamed with Fury, Wipeout HD has been my most played game over the past 12 months, largely for the split-screen multiplayer. Wipeout HD‘s strength is its ability to draw maximum enjoyment out of a concentrated set of tracks, weaponry and refined racing mechanics. One might call it a very eastern style of design in that all parts meaningfully contribute to the whole.

 

Wipeout HD Fury

Original article: None

 

Wipeout HD was already incredible value for money, and then Fury comes along, adding another 70% of content for a slither of the price. Eliminator mode reinvents the experience yet changes only a handful of rules; an example of the well-considered design.

 

Trash Panic

Original article
Trash Panic: Causing Much Mayhem, Dropping Drama!!

 

Another PSN gem that’s been unfortunately overlooked by the masses. Trash Panic is in part the cause of its own demise. The uncertainty of the physics, fire and decomposition mechanics make every round unique, yet placing such a reliance on the infavourable probability of these variables removes the mastery from this masochistic puzzler.

 

Pixel Junk Eden

Original article
Downloadable Drug
PixelJunk Eden: More So Facebook Than Ninja Roping

A stylistic trip until you fall and learn that Eden is an unforgiving mistress.

 

Donkey Kong Country 3

Original article: None

 

Artistically the most interesting and adventurous Donkey Kong Country, plus much more coherent and polished than the favoured DKC2. Furthermore, DKC3 adopts the newer features and abilities from DKC2 without skimming on the experimental levels (inverted control layout in water, bee chase, etc), making it the most wholesome game of the three. The ugly GBA version has a neat riff on Cobra Triangle: Rare’s speedboat game for the NES.

 

Unirally

Original article
Play Impressions (And the Rest #3)

 

Gotta love the ‘tude, I say. Unirally‘s music track, similarly to Super Punch Out!!‘s, captures a mood which I personally find very reminiscent of the era.

 

Zuma

Original article
What I Learnt From A Stone Frog Spitting Coloured Marbles

 

It’s hard to restrain yourself from Zuma‘s captivating spell, it was the only game I played for 2 months. The best puzzle game in years.

 

Portal

Original article
Portal and the Deconstruction of the Institution

 

I don’t think that many people understood that behind the dark humour you were being played by the institution. As I wrote about on GameSetWatch, Portal is an interesting text for studying institutional power and subordination. Well realised.

 

Syphon Filter: Dark Mirror

Original articles
The In-Game Mini-Blog
The Trophies Dilemma + In-Game Rewards
Syphon Filter:Dark Mirror Design Notes

 

Gabe Logan’s PSP outings are as technically credible as they are engaging with a diverse range of objectives, locales and characters. The best portable espionage around, tangibly better than MGS: Portable Ops. If this were a console game, people would have cared. Expect some finger strain.

 

Dino Crisis 2

Original article
Play Impressions (And the Rest #2)

 

The Resident Evil framework sped-up with dinosaurs and combos, rather short but very enjoyable and arcade-like. I really ought to play the original as its supposedly a reskinned Resident Evil and not a true divergence to formula like the sequel.

 

Wrecking Crew

Original article
Play Impressions: Revisiting Wrecking Crew and Wii Play

 

Great for the first 50 levels until the stages become seemingly unsolvable and desire to play ends shortly after.

 

Wii Sports

Original article: None

 

Unlike most jerks like myself who write about games, I’m empathetic towards the expanding game-playing audience. Consequently, I should be an advocate for the Wii Sports craze, but even 3 years after first going hands on with this title, I still don’t “get it”. Nothing ever responds the way I want it to.

 

Nintendogs

Original article: None

 

Like Wii Sports, I still don’t “get it”. The dogs don’t do what I tell them to!

 

Wii Play

Original article
Play Impressions: Revisiting Wrecking Crew and Wii Play

 

I’m still not sure why people are so cynical towards Wii Play. Considering its measly price of $10 when bundled with a Wii-mote (I saw it in a catalogue today and compared to a standard Wii-mote it only costs $4!!), I don’t think there’s much to complain about. Particularly considering the latitude and highly addictive nature of Tanks, Table Tennis and the pseudo Duck Hunt remake.

 

Super Mario Galaxy

Original articles
Super Mario Galaxy Observations #1 Bite Sized Design
Super Mario Galaxy Observations #2 Build me a Space Ship
Super Mario Galaxy Observations #3 – Representation of Boss Battles

 

Rejuvenated the platforming genre and it still gets insufficient cred—hardcore gamers ignoring Super Mario Galaxy (and the recent New Super Mario Bros. Wii) and instead preferring to shoot things are the reason why I have more respect for bed wetters than I do “gamers”.

 

Zelda: Twilight Princess

Original articles
Zelda: Twilight Princess – Conformity, Innovation and Relevancy
Zelda: Twilight Princess – Nintendo-fying Stolen Mechanics
The Final Word on Twilight Princess

 

Zelda for the conservatives. The game you were hoping for was made by Capcom and called Okami, you should go play it. Otherwise, engaging in a familiar way, no one does it better than the best.

 

Link’s Crossbow Training

Original article
Link’s Crossbow Training Review

 

Just like retail releases of 2D games (or Wii Play, for that matter!), gamers reject anything that is ill of convention, and—as proved here—even when said game is branded with nothing less than the Zelda franchise. Link’s Crossbow Training is an ideal arcade shooter.

 

House of the Dead II+III: Return

Original article
Differences Between House of the Dead II and III

 

Take this, its pseudo sequel, the above title, the two Resident Evil games, Ghost Squad and Dead Space Extraction and it’s easy to argue that light-gun are making a resurgence on the Wii. (This is why Link’s Crossbow Training IS relevant, because it can only be bought with the Wii Zapper, and the Zapper = good). This should have been a trilogy, including the fantastic original and some more extra features. Awful loading times mar arcade bliss.

 

Gunstar Heroes

Original article: None

 

Treasure’s first example of their supreme ingenuity. Retro Gamer magazine did a brilliant feature on this game (and coincidentally the House of the Dead franchise too) which is worth a read, 50th issue.

 

Half-life

Original articles
An Entree to Half-life Discussion
Half-life – Foreplay, First Person Platforming, Implicit Direction and Whitewash Vanilla
Half-Life – The Journey

 

Half-life‘s narrative scaffolding falls apart in the year 2009, which proves that the idea was always more important than the execution.

 

Half-life 2

Original articles
An Entree to Half-life Discussion
Half-life – Foreplay, First Person Platforming, Implicit Direction and Whitewash Vanilla
Half-Life – The Journey

 

Gimmick after gimmick after gimmick, spliced with characters that begged to be liked, Half-life 2 introduces no fundamental changes to the genre. Too bad everyone was busy playing with gravity guns and antlion bait to notice its poor construction.

 

Half-life 2: Episode 1

Original article
Play Impressions: Kirby’s Dream Land 2 and Half-Life 2: Episode One

 

Critics razzed on Episode 1 for being too similar to Half-life 2 without noting the obvious connection that Half-life 2 lacked substance to begin with. True, the entire game amounts to redux, but at least the gimmicks are interwoven instead of being drawn out over long stretches of play. Closer attention is paid to the player and minute-to-minute gameplay scenarios. Valve are finding their feet.

 

Half-life 2: Episode 2

Original article
Half-life: Episode Two Commentaries

 

The first Half-life worth liking. The slew of gimmicks from the prior two games are streamlined into the basic formula of Episode 2 (Gordon begins with the gravity gun and the less substantial gimmicks are either scrapped or isolated) with the focus placed on concocting interesting gameplay scenarios. The narrative ramps up too.

 

Super Mario RPG

Original articles
Microtransactions: ‘Non-Interactive Sequences, the Author and the Player’ and ‘Super Mario RPG and Alternative Dimensions’
Super Mario RPG: Quirks and Annoyances

 

Gives an ol’ PAL gamer goosebumps. Surprisingly breezy and progressive too—you can see how Intelligent Systems would later construe and then reimplement ideas seen here in the reboot of the series (below). Provides additional perspective on Squaresoft’s diversity at developing the 16-bit RPG when considered with Chrono Trigger, Final Fantasy VI and others.

 

Paper Mario

Original articles
Paper Mario (in as Many Pieces)
Paper Mario Vs The Traditional JRPG (Structural Breakdown)

 

Perfect across the board and so far ahead of the curve that it was accused of being an RPG-lite at the time. It took J-RPGs another six years until they began to incorporate real-time action elements into their tiring RPG sub-systems.

 

Call of Duty 4

Original article: None

 

The frequency of death is probably what makes it so realistic. I thought little of the franchise until I played this a few years ago and become a believer. War is a terrible, terrible thing and CoD4 makes this shockingly apparent. Modern Warfare 2 seemingly dilutes common sense and goes overboard as far as I can tell.

 

Kirby’s Dreamland 2

Original article
Play Impressions: Kirby’s Dream Land 2 and Half-Life 2: Episode One

 

Kirby’s Adventure 2 without the colour (unless played on a Super Game Boy!). Naturally, I can’t help but be impressed.

 

Metroid Prime 3

Original articles
Quarterly Diaries and more

 

I really have so much more to write about this game and yet I still haven’t, I’m sorry. I doubt that all of those AAA Q4 games released back in 2007 really affected the close of this seminal trilogy. Truth is, very few of the players, writers and candle stick makers in this industry care about the Metroid Prime series. Frankly, a genre-bending first-person action-adventure that focuses on the deep implicit, rather than shallow explicit far exceeds the maturity of this audience.