Microtransactions: More Mindless Razzing on Print Media and Complaints About Modernization

June 4th, 2009

wario-shake-dimension

Those Guys Aren’t So Interesting

Last week I bought a new-but-probably-old-by-now copy of the Australian Official Nintendo Magazine. I bought it on the grounds that it discusses upcoming WiiWare and DSiWare games in a professional context. The services features a bunch of games that interest me such as Lit, New Adventure Island, Gradius Rebirth, Contra Rebirth etc. and yet the online coverage of these two services is weak. I think it’s an issue with the crediting system for press access to free games, an error on Nintendo’s part unfortunately.

I also bought to magazine to rank it against the grandfather of official Nintendo print; NMS. Just briefly; it’s head and shoulders above NMS. Respectable magazine, great visual layout, quality writing and they use their biggest asset (being related to Nintendo) to their advantage with great art assets and exclusive material. Although, the magazine appears to be iterative of the UK version. Hmm..

Anyways, in the reader mail was a response regarding a petty dispute over some score the magazine had previously assigned, the kid said it should have been a 93% and not a 90%. Big deal. It made me think though, why would anyone ever email into a writer of a magazine or website? I mean, most video game websites and magazines command a stringent diet of news, reviews and previews with the occasional feature. The three modes of writing don’t open themselves for discussion since they don’t really present an argument. That is, you can’t email a writer to debate over a news or previews piece because such content is usually above the reader’s point of access. If anything the reader might request the writer to drawn on their insight to offer an opinion, but really there is little argument one can make over news and previews. Reviews are often equally bland affairs of dolled out lists of features, so while there should be, there isn’t really an argument for readers to respond here either. The big three modes of operation could (and should) take sides, show opinions and make an argument, but due to the culture of the games writing media, it kinda hasn’t worked out that way – which is why you’re read me, rite? ^_^

I know that readers don’t always email in with questions regarding opinion. As previously suggested, they may simply wish to draw on the writer’s insight into the industry or share a few compliments. But I wonder, besides the love letters, requests for insight and quibbles over spelling errors, why would one ever need to email these publication in the reader email section?

official-nintendo-magazine

What about the emails already featured in the reader mail section? Good point! It didn’t take me much backtracking to remind myself why I usually avoid reading the dull community discussion. Most of the published letters (this applies for all print magazines I’ve read) are silly anecdotes that end with a magazine-promoting moral to boast the brand of the copy. Other emails are bouts of obvious stupidity, with readers asking whether X company is working on X dream game. Funnily enough, all email responses, even the remarkably positive ones are always met with a pessimistic sentence or two where the magazine staffer breathes snark at reader. Quite disgusting actually.

The reverse of this is what we have here on the internet, and I think of my articles at GameSetWatch as a case in point. GameSetWatch has as much weight as any good print mag, in fact the company have their own print magazine, but nevermind. So I write an article or two for the site and it’s discussed in the comments both there and a little here at my site. I receive an email or two by people who have particular responses to the article. I then cross to someone else’s blog who has written an article to make me out as a racist, and we debate the article for a few days there. Two American blokes also do a 30 minute podcast where they too discuss one of my articles, and then email me for feedback. I don’t mean to denigrate print or promote my gear, print is wonderful – I just paid a good deal of money for the latest two Gamespite volumes (they shipped today!) – but as was the message in my article about Hyper, print folks that aren’t progressive in their adoption of new media will simply fall behind.  The web and blogs in particular are shaping games discussion as the community sees fit, wouldn’t hurt to see print attempting to be a little more bold.

ONM appears to be adopting new media well, like other Future products they have a website and forum, and the magazine integrates the two a little. Sort of like the old TotalGames.net site.

Discredited

Continuing on from this point. I was talking with someone the other day, and I said to them that I find all Australian game writers to be this white-wash of sameness. I can’t decipher who is who as they all seem to post the same neutral tone copy with an excess of forced Australian-ness.

After my damning comments, I later realized that I think this way for two reasons; firstly in some print magazines, writers are not credited for their individual pieces. The second reason is a fault of the games media and yes, yes, I know that whole news-reviews-reviews system. None of it seems open enough to allow writers to develop their own distinct writing style, not do the writers seem interested in personalizing their content. In fact, that’s one of the biggest issues with games writing, is that you can’t tell people apart!

Too Modern for a Traditionalist

Something I like about being a gamer, is how the medium accommodates players who wish to play games on any part of the social continuum. For example, I can player a single player game by myself, I can play with a faceless team mate on the otherside of the world, or I can play with a bunch of mates sharing a couch. I prefer to play single player experiences and occasionally with several mates in the same area. Predominately speaking though most of my game experiences are single player affairs and that’s how I like it.

playstation-store-category

Like any good man, playing games is my time of respite, my time to relax in my own world. I’ve been playing like this forever, but in the past few months I’ve grown to loathe online play and for no real justifiable reason. When I load up the Playstation 3 it automatically signs me into the Playstation Network, fair enough. The same goes for when I use my brother’s computer with the Steam service.

I find that during my time of relaxation the online integration elements bother me, significantly. I don’t like the Playstation 3 overlaying alerts of a friend signing on or the weak wireless reception in my room. The same applies for the request I get to play Team Fortress 2 when using my brother’s ID on Steam. Obviously I can switch these devices off, but that isn’t my case here. My point is that I play games to get away from socializing and all that stuff, and these features constrict that. I accept that this is a modern reality because the integration is simply great and many players choose to respond to the alerts, but I’m personally less willing. I think it’ll be sometime before I change my mind. I guess I’m caught in the rift called ‘modernization’.

Microtransactions: Pirating the Novel and Memberships and Twitter

May 16th, 2009

twitter-bird

Pirating the Novel

There’s a .txt file that resides in a folder on my desktop ironically labelled ‘Desktop’. This text file has a list of three things; my backlog of games to buy, current-gen games I need to buy when they hit the cheap and an exhaustive list of second-tier titles that I’d like to invest in, if time allows. I sometimes swoon over this list, as well as that sheet of ‘Games to Complete’ that I sometimes refer to; the one above my monitor. Sometimes it’s better to envision yourself enjoying these games/write about them rather than actually go to the labour of playing them. Hmmm…

Anyways, I was running through my list and came across an aggravating tick of a game. I love the thrill of collection and bargaining, infact I have a couple of eBay titles qued up right now awaiting the snipe, but some games no matter where you find them refuse to budge from their steep price tags. One of those is Metal Gear Solid Digital Graphic Novel for the PSP. Ever since I first spotted this in store – and by golly, what a surprise! – it’s remained fixed at $AUD50+. It’s $20/30 (not sure what the going rate on PSP games is nowadays, always cheaper than DS though) shy of a full price title, yet in reality, this is a mostly non-interactive experience, similar to those interactive DVD games, so why the premium? Furthermore this title was blessed with an ultra limited released and overall lack of publicity – you had heard of this game before right? So Digital Graphic Novel puts me in a tight spot, difficult to find and when you do it’s top dollar.

So then I decided to go to YouTube to see if I could find some video and save myself the $50, and sure enough I found a 16-part playlist (woah – almost 3hrs!) that now resides in .mp4 on my desktop, next to the ‘Desktop’ folder.

ocelot-mgs-digital-graphic-novel

I’m morally split on the decision though, I mean, if I choose to watch these videos, will it be a form of piracy? A devious, devious sin that I avoid as much as possible. Truth is, I will watch the videos, but more concern lies in the classification of this activity. These videos are on a free to view website and openly available. If one classes MGS DGN as a game then therefore watching the video is the same as watching a play through and there’s nothing wrong with that at all. Games are interactive media and there is a layer of interactivity involved which I’d be missing out on, so no worries, right? Then again, I don’t think there will be any glimpses of gameplay in the video (ie. the player will just watch), so in that case we’re effectively watching a long cutscene which makes up the bulk of the game. Now if this is the case then what percentage of Metal Gear Solid 4 (ie. the cutscenes) is available online? Well there’s no doubt a montage of that stuff too, so probably a good chunk, therefore what exactly does this all mean? And what’s fair game?

One could also make the same claim for Linger in Shadows, the PS3 interactive short.

Memberships and Twitter

I recently ranted on about pissant membership groups within the blogging community in a post that I dare not upload in fear that you’ll hate me more than my Australian spelling of colour. Embedded within the article were some rather fantastic (if I do say so myself) musings on Twitter’s role in all this kerfuffle. Take a read;

“Twitter, is the fertile soil to plant, grow, share and trade cultural norms – the medium in which is used to emit and transfer. In fact Twitter is more than just the medium, it’s the ideal medium. The social networking element keeps tweeters in touch on a minute-by-minute basis while not binding them to any real time conversation. The tight word count moderates each sentence making it low fluff and straight to the love. The response system flaunts replies to people within the same network. This whole setup is ideal for users to flirt and trade ambiguous nudge, nudge, wink, wink commentaries among each other, and then transmit their dialogue to onlookers. It’s a contained system, built around the utterance; a distilled cultural transmitter. As said to death in the cultural studies field, language = culture. Therefore Twitter’s composition is a fantastic, quantifiable way to observe memberships groups validating their cultural identity between one another. It’s in Twitter that I draw much of my reasoning as it’s a transparent model to view this culture.

When I cruise through other people’s Twitter pages and observe the small talk, I’m often baffled at what’s actually going on. People declaring their membership roles or attempting to grow their seed, by throwing strings of replies to others. It’s a society alright. A society where people are constantly stating their roles and relationships. To “fit in” people have to acknowledge the presence of a membership group, whether they’re in it or not. And with only 140 characters to play with, you need to be discrete about this, which is where the love letters, and ultimately masturbation comes into play. In Twitter, if you want to be part of the elusive membership group you have to wank it all up on an open stage, and therein lies my frustration, as the audience member of that stage.”

 

 

Wow, witty and a valid contribution to the language, tech and culture fields. How do I do it? 😛

Microtransactions: Sony’s Achievements

February 27th, 2009

reign-over-me

Achievements or Trophies?

I find it interesting how Microsoft appear to have won the linguistic war of words that describe those thingys you get when you complete fixed goals in games and get rewarded for it, you know those ummm….achievements. As a writer this nuance between trophies and achievements both confuses and discomforts me. Inclusion/disclusion of “trophies” in text has the connotation of 1) attempting to be equally considerate of both platform 2) trying to undermine the audience with subtle PS3 undertones in the writing. Both of these I don’t want to do, I just wish to write generally about this new swish feature and the seemingly best way to do that is by using the world “achievement”.

Obviously the off-shoot victory of word by Microsoft was unintentionally won but won in what must be a satisfying way. They have marked a significant part of territory with the achievement mantra.

Reign Over Me

My brother hired out the 2007 movie Reign Over Me staring Adam Sandler and Don Cheadle. In the movie the main character, suffering from post traumatic stress of some kind plays Shadow of the Colossus. The game actually shows up several times in the movie and becomes a pretty important set piece used to develop the two main character’s relationship. The interesting thing about this piece of product placement is that Columbia Pictures (owned by Sony Pictures) distributed the film.

KemSmyth Enterprises

I posted this on Twitter a while ago, but figured it was worth bringing here too. Take a look at this website and tell me what is so suspicious about it.