3D Vs 2D, Capcom Vs SNK, Street Fighter IV Vs The King of Fighters XII
February 23rd, 2008
A Brief History Lesson
Back in the 90s Capcom’s legendary Street Fighter series and SNK’s also legendary King of Fighters series were two of the best 2D fighters on the console and arcade scene. Street Fighter 2 set the standard for 2D fighters to come and for a long time was the copy and paste formula used for all developers when making 2D fighters. One of these developers which were known for this was SNK whom borrowed heavily from Capcom’s winning formula on several occasions. SNK managed to crave its own niche into the genre with it’s 3 on 3 fighter, best of the rest, The King of Fighters for the Arcade and NeoGeo CD.
For many years in the 90s these two franchises stood toe to toe with each other, dividing the fighting community with each game’s own unique style. The two developers noticed the divide and agreed on working together to build the Capcom Vs SNK fighting series. Which eventually resulted in 3 titles; Capcom Vs SNK, Capcom Vs SNK 2 and SVC Chaos.
Since the mark of the millennium (did you catch that one) this long rivalry slowly began to fade away. The dying down of the arcade scene and the lack of a new Street Fighter title in recent years has almost killed this fascinating rivalry. That was until now.
Recent Developments
Back in December I posted about the first Street Fighter 4 screenshot. One which finally revealed the real direction that the series was indeed taking. Abandoning Street Fighter’s faithful 2D sprite heritage Capcom decided to make Street Fighter 4 a three dimensional fighter.
I’d like to say something like “this divided long time series fans” but to be fair I don’t really follow the fighting community so I’m not really sure if it did. But I think that it would be safe enough to assume that a few people were upset. As much as some may deny it the 3D character models do totally change the gameplay completely. Thats not to say that Street Fighter 4 won’t feel like the previous games of the series (judging by impressions of the game so far it does actually feel like a tribute to SF2).
I’m getting of track here. With the prior announcement of a high definition remake of the original Street Fighter 2 the gaming community were expecting Street Fighter 4 to go down the same route. But it didn’t and for a lot of people this would have hurt pretty badly (I know it did for me). It would have been incredible to see how Capcom’s sprite work would have translated into gorgeous, detailed, smooth scrolling and animating HD sprites. True high definition sprite work for many traditional/old school/purist gamers is something of a dream, a dream which we may have considered never coming true.
I say may because this is where SNK and their King of Fighters come in. Just recently at the AOU convention in Japan, off screen media was leaked of gameplay video of the new game (KOF XII) for Taito’s Type X2 arcade platform. You can watch the video below or read a fantastic breakdown from Arcade Renaissance here.
http://www.youtube.com/watch?v=CjScFUY1uL
Although this is off screen video it already paints a picture of exactly what to expect. That is the dream has come true; high definition, ultra smooth 2D sprites. I must say it simply looks fantastic, doesn’t it? I mean imagine what it would look like on screen.
I’m excited and so I should be. SNK have made a very bold move here and have thrown down the gauntlet. They have done something usually reserved for long time rivals; Capcom. The pure quality of sprite work and animation seen in the video are simply firsts in it’s field. Look at the crowd scene in the fight between Kyo and Ash. The subtle effects look fantastic too.
In reality SNK aren’t really taking much of a risk as they are just upgrading the same fighting game that they have been upgrading for the last 14 years. What they are doing though is saying: “Hey all of you Street Fighter fans whom wanted a HD 2D Street Fighter 4. Why don’t you come here and take a look?”. SNK are doing a Capcom and it is putting themselves in an advantageous situation.
NeoGeo Battle Coliseum and Kof XI heading to America = Quick gip for Aussies?
September 30th, 2007
This article almost took me by surprise when I first read the headline. Being an Australian I have been playing these games for a few months now and I had forgotten about the Americans(its usually the opposite way around eh?)
What really grabbed my attention about this announcement is that it explains why SNK only released so few copies of these games in Australia. That is in order to prepare for the American release.
If you’ve been following the blog for a while then you might remember that I had ordered NeoGeo Battle Coliseum through EzyGames. I placed the order 6 months since the game was released and EzyGames weren’t able to find any PAL copies of the game for me.
So, in only 5 months the game was already discontinued. I don’t know much about SNK’s Australian distibution but these two games are already harder to find than the plentiful amounts of King of Fighters 2003 and Metal Slug games that are gracing bargain bins Australia wide. I guess this would be pretty standard really since their titles are fairly low key but it still bugs me that I haven’t seen anymore copies of these two games for the last few months. Especially KoF as that title only came out last July.
Have any other Aussies reading this seen many/any of these games on store shelves?
Although its not much of a big deal, it kinda makes you wonder why SNK would go to the effort of bringing this title out early in Australia just to ship out a few copies and then leave. It’s not as though our market for their games is larger than the American market, our market is small in comparison. In anycase its just something to ponder.