Everything is Working in Perfect Harmony

June 3rd, 2008

nintendo ds rainbow

I remember back a few years ago I read an article which talked about Hollywoodisation of the video games industry. The core idea was that as game development budgets rose across all platforms the quality of games would level out and more developers would take less risks in order to survive. This would in turn force developers to create more safe bets breeding a multitude of generic, samey games. Essentially this article forcasted the death for the video game industry.

At the time it definitely sounded realistic. I mean from where we sat we all knew that the cost of development would rise and that it would change the way that the industry operates. Looking at this theory now though it’s clear to see that no such thing exists. On second thoughts its not hard to argue that games are infact less like this now than before.

Balance and What Makes Balance

The idea of Hollywoodisation is very one dimensional, it had no choice but to be that way because back then we could have never predicted how games would evolve into what they are now. With the coming of the latest generation of games we have seen new outlets open up providing users with more selection rather than the idea of the one size fits all format that we have been walking for sometime. These many new evolutions have ensured that we are currently more balanced than ever in turn lowering the burden that Hollywoodisation has on our industry. Lets look at some of these avenues that have helped out industry evolve so much in such a short amount of time.
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