Maintaining the Status Quo (on Games Criticism)
August 10th, 2014
Every now and then I come across a great quote that articulates something that’s been sitting in one of the dark corners of my brain, patiently waiting for that light bulb moment of articulation. One of the great things about this game design discussion group that I’m part of (more details here) is that such quotes come regularly. Here is one on games criticism:
“I think a lot of the criticism field is about proving authority through displaying how well you fit in the group. You do this by outward displays of intellectualism, which is easiest to manufacture by taking the simple and rendering it complex enough to justify your college degree. Since today’s game design culture is such a loose world of ideas with very little in the way of concrete knowledge, currying status among the critical community doesn’t mean producing results that others can reproduce and use–it means harnessing intellectual fads and making everyone feel good (read: smart). “Let’s come up with language that is less ambiguous and more concrete so we can more directly describe how games work and how we can do game design better” is actually at odds with this status quo, and thus needs to be said. It’s tempting to see a statement so close to our values and say “well, isn’t that obvious?”–it’s not obvious, though no one will argue the other side of it because admitting that games criticism is primarily a status game would damage the status communication mechanism that is games criticism and provide no benefit to the vast majority of games critics who would prefer to continue their effective status-gaining strategies.
Regardless, there are often kernels of truth and useful information to be gleaned from the needless verbal profusion of games criticism.”
The speaker sums up a lot of the ideas I was forming back in 2007-2008 when I first started writing and interacting in this space. Not much has changed since then and not much will change going forward without a critical language to ground our conversations and communities. What are your thoughts?