Analyzing Contributions towards Negative Video Game Culture
May 20th, 2008
Video game culture; I find this so awfully difficult to write about yet so compelled to submit to the keyboard every time. Culture, culture, what is culture? It is an issue that I have been grappling with in this blog a couple of times already, each time concluding with mixed results. This time around though I think that I have formed a better methodology to approach the topic so let’s see what happens.
So Why Culture?
My interest in video game culture recently received a jump start when I read an article from Write the Game’s Keira Peney which summarized the various opinions on video game culture among us bloggers. Unfortunately I can’t say that I have read much on how other bloggers feel about gamer culture, which is probably why this article has opened a whole new can of worms which I’d like to explore.
It interested me why so many other people were also interested in gaming culture, it kinda surprised me a little as well. Once I got to the end of the article though and continued on to read the other articles referenced in the paper it all became clear. We have all been looking at culture from the same mind set.
What you’ll notice if you read any of the articles (including this one by me) is that we are all concerned about the growing negative social behaviour growing within our industry. Be it video game fandom, the negative overtones in online play and/or juvenile behaviour converging around online discussion boards; these are all issues of concern. We are all concerned because such behaviour is devouring the reputation of our industry and is restraining the growth of our identity as people. So therefore, in order to better understand this situation we have turned to culture (on the whole) as the answer.
Now that I am conscious of this I would like to step back and provide my own ideas about what elements within video game culture has spurred on this epidemic. Culture is, of course a complex issue and cannot be defined simply by a list of trends and occurrences. I’d like to acknowledge that. I’d also like to point out that culture is messy and you might notice, it is something that cannot be defined hence why I have had trouble differentiating video game culture as a whole from this negative social activity (another facet of video game culture itself).
What I am posting though is what I see to me dominate contributors to these issues. If you have your own ideas then be sure to let me know below or via email.
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