A Few Comments on Burnout Revenge

February 9th, 2013

Back in 2007, I sunk 42 hours into Burnout Revenge. I’ve always had a fondness for arcade-style racing games like Daytona USA and Crazy Taxi, and Burnout Revenge was the first arcade racer I’d played with a meaty campaign that I could really sink my teeth into. When I returned home for Christmas in 2011, I took Burnout Revenge for a spin. Here are a few of the things I noticed:

  1. The player isn’t heavily penalised for hitting walls. They can actually skirt barriers to minimise the loss of speed.
  2. The player’s car can hit small vehicles from behind to send them flying (which earns them boost). Big vehicles, though, lead to rear-end collisions, while the player can only knock other racers.
  3. It’s difficulty to crash a landing.
  4. The wind marks as the player’s driving create the sensation of speed without speeding up the gameplay.

Feels good to be back in the writing loop. Anyone have any experience with this game or the series as a whole?