Play Impressions (29/4/08) – PSP Edition
April 28th, 2008
Even though I have been raving and ranting about the PSP before the gaming blog even came to conception and while these gaming orientated articles were being posted on my personal blog, up to now, I still don’t even own a PSP myself. Thats right, the master of hypocrisy has struck again 🙁 ! I have been interested in purchasing a PSP for some time now and still haven’t sealed the deal despite the release of the PSP Slim and the fruitation of an even more exciting library of games.
My reason for this is that I already have far too many games to play and should just wait until the console and it’s software is significantly cheaper. Fortunately my twin brother took me by surprise and picked up a PSP himself in a pack (PSP Media Manager + 4GB memory stick Pro Duo) as well as a few games. In the past 3 weeks we have been picking up a few games for the console and here are my impressions on some of my favourites.
Jeanne d’Arc
Jeanne d’Arc, what a fantastic little game. As an enormous fan of the original Final Fantasy Tactics I must say that I am throughly enjoying this (rather similar) little strategy RPG romp. If you have played FF Tactics before or in fact any SRPG game then you should immediately have some idea as to what to expect from this game. The basic; attack, defend, skill, wait options are all featured as well as the obligatory elemental triangle and the same weapon equiping system you’d expect. What makes this game such a fresh experience though are a few key factors; namely the gorgeously lush visuals, olde France thematic and the user friendly design. The last point shines in all its glory throughout this title and is a testament to Level 5’s role playing expertise.
Now as mentioned at least three times already, I personally love anything that is or is heavily inspired from Final Fantasy Tactics (non inclusive of the GBA and NDS titles). So when I talk about this game, I will literally be gushing out the love. My apologies.
Cutting the fat though and attempting to stick with the gameplay for a moment, Jeanne d’Arc’s skill system works a little differently, each party member has 3 slots in which you can equip any skill to, this includes spells, concentrated attacks etc. With this you can equip various elemental attributes which align and add power of the respective element to your player. You gain these skills (as equipable items) through the spoils of battle.
What concerns me about this system is the lack of breathing space, there are only 3 slots for skills. Hopefully this will increase will leveling up or else I for see this system being highly restrictive. Especially considering how these slots are also used to assign yourself to various elements.
Marching onwards, the presentation in Jeanne d’Arc is simply magnificent. Everything in this game is lush and beautiful, each object has it’s own semi cell shaded look that developers; Level 5 are renowned for (see: Rogue Galaxy, Dark Chronicle). The colours literally burst out of the screen. There are plenty of subtle details too such as smog, dust and special effects. The whole graphical presentation reeks of polish and is visually stunning. Sound is equally as worked and used appropriately within the context of the game. I am listening very closely to the game’s music and attempting to gauge the difference between this and the gorgeous music from Final Fantasy Tactics. So far Jeanne d’Arc is holding it’s own in that respect.
Jeanne d’Arc is a bit of a sleeper hit unfortunately, much to my own misunderstanding. The PSP, in my eyes is the current console for SRPG gaming. With Jeanne d’Arc, Disgea and Final Fantasy Tactics leading the way. I have a lot to look forward to playing, that is once I finish obsessing over the next PSP game on the list: Read the rest of this entry »