Conveying Story through Gameplay Variation (Uncharted 2: Among Thieves) Reference Material
October 28th, 2018
Design Oriented – Games Criticism Search Engine
Design Oriented – Adventure Games and Uncharted Video Streams
Uncharted 2 – Critical Compilation (Critical Distance)
The secrets of Uncharted 2’s superb train level revealed
Creating the Active Cinematic Experience of Uncharted 2: Among Thieves
No Comments
No comments yet.
RSS feed for comments on this post.
Sorry, the comment form is closed at this time.