A Few Comments on Resident Evil 4

February 15th, 2013

Last year, my brother played Resident Evil 4 for the first time. After he finished the game, we discussed it over IM. Here are some of the key points from our conversation:

Moving and Shooting

Not being able to move and shoot does several things to the gameplay:

Spatial Dynamic and Fly-Kicking

Tension

The game builds tension by either:

These methods squeeze more skill out of the player.

Camera and Viewpoint

Interplay

Game Speed

Quick Time Events

If you liked Resident Evil 4, then you should totally check out Vanquish. It’s a different type of shooter, but you can certainly feel the lineage between the two games. I’ll be writing about that game soon enough.

A Few Comments on Cut the Rope

February 12th, 2013

I’ve squeezed quite a bit of gaming out of my iPod over the past 2 years. Cut the Rope is one of my favourite titles. I don’t follow the mobile scene much, so if you have any good iOS game recommendations, please let me know in the comments.

At first, the player is likely to cut the top-right rope, as not only is doing so the quickest way to reach the time-active star, but the rope itself appears to be the longest, drawing the player’s eye. After the player does this, they can’t reach the star on the right. When they come to repeat this level for a perfect run, they must think around the original solution to come up with another plan.

For more discussion on Cut the Rope, please check out this thread on the Critical Gaming Facebook page.

A Few Comments on Star Ocean: Second Evolution

February 10th, 2013

I played this game for 10 hours before giving up. I’m sure it gets better, but who has the time to wade through so much filler? Here are my thoughts:

If anyone’s interested in this series, there’s a fan-translation of the original SNES game (which was later remade for the PSP in the same vein as Second Evolution).