Adventures in Games Analysis Volume I – Additional Chapters

October 29th, 2018

The Path of Least Resistance

God of War: Chains of Olympus Photo Diary

The Decline of Super Monkey Ball

Mario & Luigi: Bowser’s Inside Story – Insights into Narrative and Function

Mario & Luigi: Bowser’s Inside Story – Delayed Interaction

Mario & Luigi: Bowser’s Inside Story – Traditional RPG Systems meets Functional Design

The Complexities of Castlevania: SOTN – Traversal

The Complexities of Castlevania: SOTN – Standard Weapon Design Space and Variation

The Complexities of Castlevania: SOTN – Subweapon Design Space

The Complexities of Castlevania: SOTN – Tertiary Combat Systems

The Complexities of Castlevania: SOTN – Supporting the Core Gameplay

The Complexities of Castlevania: SOTN – Space, Time, and Enemy Design

The Complexities of Castlevania: SOTN – Developing Game Challenges

Uncharted 2 – I’m Not Here, This Isn’t Really Happening

Thinking Out Loud – Repairing Uncharted 2

Mario and Luigi: Dream Team Bros. – Defining Gameplay Progression Across the Series

Mario and Luigi: Dream Team Bros. – Table Design Meets Overworld Design

Mario and Luigi: Dream Team Bros. – The Limitations of RPG Overworlds

Mario and Luigi: Dream Team Bros. – Where Skilful Play Ends

Mario and Luigi: Dream Team Bros. – Remaining Thoughts

Animal Crossing – The Hooks of a Social Simulation

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