Adventures in Games Analysis Volume I – Additional Chapters
October 29th, 2018
God of War: Chains of Olympus Photo Diary
The Decline of Super Monkey Ball
Mario & Luigi: Bowser’s Inside Story – Insights into Narrative and Function
Mario & Luigi: Bowser’s Inside Story – Delayed Interaction
Mario & Luigi: Bowser’s Inside Story – Traditional RPG Systems meets Functional Design
The Complexities of Castlevania: SOTN – Traversal
The Complexities of Castlevania: SOTN – Standard Weapon Design Space and Variation
The Complexities of Castlevania: SOTN – Subweapon Design Space
The Complexities of Castlevania: SOTN – Tertiary Combat Systems
The Complexities of Castlevania: SOTN – Supporting the Core Gameplay
The Complexities of Castlevania: SOTN – Space, Time, and Enemy Design
The Complexities of Castlevania: SOTN – Developing Game Challenges
Uncharted 2 – I’m Not Here, This Isn’t Really Happening
Thinking Out Loud – Repairing Uncharted 2
Mario and Luigi: Dream Team Bros. – Defining Gameplay Progression Across the Series
Mario and Luigi: Dream Team Bros. – Table Design Meets Overworld Design
Mario and Luigi: Dream Team Bros. – The Limitations of RPG Overworlds
Mario and Luigi: Dream Team Bros. – Where Skilful Play Ends
Mario and Luigi: Dream Team Bros. – Remaining Thoughts
Animal Crossing – The Hooks of a Social Simulation
No Comments
No comments yet.
RSS feed for comments on this post.
Sorry, the comment form is closed at this time.