A Few Comments on Cut the Rope

February 12th, 2013

I’ve squeezed quite a bit of gaming out of my iPod over the past 2 years. Cut the Rope is one of my favourite titles. I don’t follow the mobile scene much, so if you have any good iOS game recommendations, please let me know in the comments.

At first, the player is likely to cut the top-right rope, as not only is doing so the quickest way to reach the time-active star, but the rope itself appears to be the longest, drawing the player’s eye. After the player does this, they can’t reach the star on the right. When they come to repeat this level for a perfect run, they must think around the original solution to come up with another plan.

For more discussion on Cut the Rope, please check out this thread on the Critical Gaming Facebook page.

A Few Comments on Star Ocean: Second Evolution

February 10th, 2013

I played this game for 10 hours before giving up. I’m sure it gets better, but who has the time to wade through so much filler? Here are my thoughts:

If anyone’s interested in this series, there’s a fan-translation of the original SNES game (which was later remade for the PSP in the same vein as Second Evolution).

A Few Comments on Burnout Revenge

February 9th, 2013

Back in 2007, I sunk 42 hours into Burnout Revenge. I’ve always had a fondness for arcade-style racing games like Daytona USA and Crazy Taxi, and Burnout Revenge was the first arcade racer I’d played with a meaty campaign that I could really sink my teeth into. When I returned home for Christmas in 2011, I took Burnout Revenge for a spin. Here are a few of the things I noticed:

  1. The player isn’t heavily penalised for hitting walls. They can actually skirt barriers to minimise the loss of speed.
  2. The player’s car can hit small vehicles from behind to send them flying (which earns them boost). Big vehicles, though, lead to rear-end collisions, while the player can only knock other racers.
  3. It’s difficulty to crash a landing.
  4. The wind marks as the player’s driving create the sensation of speed without speeding up the gameplay.

Feels good to be back in the writing loop. Anyone have any experience with this game or the series as a whole?