A Button Masher’s Best Friend; A Trusty Pen Lid!

April 6th, 2008

You either understand exactly what I am about to talk about or you don’t have a clue, I guess it depends on what sort of gamer you are and how determined you are as a player to succeed. If you have never heard of the “Pen Lid Trick” (unofficial name BTW) then gather around.

Pretty simple really, you are playing your favourite game and suddenly you reach a button mashing segment. No matter how hard you try, your arthritic right thumb simple cannot comply with the game’s challenging demands. It’s tough isn’t it?

Sometimes these segments are essential to progress (StarFox Adventures), sometimes performing better rewards you with extra bonuses (Metal Gear Solid) and sometimes the whole game is based around this concept (Bishi Bashi Special). Whatever the case may be you need a way to easier way to mash that button.

Introducing the Pen Lid Trick

All you need for this is a pen lid. Anything with a separate clip (that is two pieces of plastic put together) is not worth your time. I recommend a lid from a standard Bic Cristal Pen, there are no separate components and that plastic is of the right softness not to damage your pad. Now all you have to do is hold the lid like you would a pen (at a 45 degree angle to the face button) and then glide it back and forth over the button that requires mashing. When you are moving the pen lid around try to swing wide less as this will allow you to perform better.

Just from experience this works best on less springy buttons. So a well used Playstation controller is ideal from my experience. The Gamecube isn’t too bad either with it’s large A button.

There you go thats your lesson for today. Do you use this trick yourself?

The Lack of Global Recognition of Video Game Narrative

March 27th, 2008

video game narative vagrant story

Last Sunday was Easter Sunday which for me meant a day with the family that consisted of a stereotypical Australian BBQ lunch followed by watching the preceeding game of (Australian Rules) footy on TV. Over lunch my family conversed over a series of topics such as religon, multiculturalism, television etc. One of the topics that really caught me was cinema and movies.

Our conversation on this topic essentially consisted of family members suggesting movies that truely had a significant impact on them, so much so to warrant the expression “you have to see this movie”. I’ve been thinking about this phrase a lot over the past few days and what it genuinely means.

What I realized was that it takes something really quite extraordinary to warrant such a phrase from anybody. People don’t use this term unless they really mean it. So there I was thinking of how I could contribute to the conversation, I was running through a list of movies which in recent years had moved me considerably. What I discovered was that I could not think of any movies to suggest, all that I could collectively gather were names of video games.

This is where the flood gates started to open I think. The family were throwing around names of movies left, right and centre and despite the thematic being set around movies I realized that the real conversational theme was narrative. We were sharing ideas of stories which had captured our imaginations. Movies in this case were only the medium for which narrative could operate.

This is where I actually started to feel greatly offended because even though narrative in movies was the focus of our discussion there was no way that my family would ever talk the same about narrative in video games. Never would they talk of games like Abe’s Oddssey, Shadow of the Colossus, Silent Hill 2 or Metal Gear Solid.

For me, in the past 10 years of my life nothing has captured my attention and danced with my emotions quite like video games. Video games allow the potential for much more engrossing experiences through interaction. Yet despite all of this, normal, average people such as my family remain clueless on such essential experiences. I heard a fact that even if a video game is a huge success, it still only reaches less than 3% of the global population. This is the sad truth.

So this typical family exchange had drilled home the point of where video games stand amongst ordinary consumers. It will be quite possibly decades (I predict) until video game narrative is garnered with the same respect of movie narrative. You think about the production of blockbuster video games in comparison to blockbuster movies. In both cases an incredible amount of effort is poured into each and yet movies receive worldwide acclaim where as video games acclaimed on a comparatively minute scale. Just something to think about.

Five Advantages of Being a PAL Gamer

March 13th, 2008

pal gamers flags

This article was originally titled “The Top 10 Advantages of Being a PAL Gamer” but as you might have guessed I fell short at five.

There is a long tradition in the video game industry with consumers and the PAL encoding system. That is people whom live in PAL territories (that is Europe, Australia, New Zealand among others) more often than not end up drawing the short straw. Unlike our NTSC counterparts it often takes a long time for new technology to reach our shores and even when it does our price is marked up, we have lower distribution numbers and often receive modified/downgraded content. Basically it is the manufacturer’s way of telling us that we are simply not a priority for them.

On the rare occasion though us PAL gamers might be treated to something that trumps our American and Japanese friends. These special treats are rare cases indeed, thinking up even a measly five perks has been a formidable challenge. But the advantages are there, just a little hard to find. ^_^

I’d also like to thank the forum members over at PALGN whom suggested a few ideas and helped with the brainstorming process.

Early/Exclusive Releases

Although it had taken a long time for this trend to set in, occasionally in the industry you will notice that some PAL (especially European and Australian) games are released a few days earlier than their respective American counterpart. Fifteen years ago, excluding European developed games this trend was not existent but in the past 6 years early European releases have taken off and continue to occur quite frequently.

There are a couple of reasons as to why this situation is turning around. Firstly the increase of European game development. Take a flick through the back of any EDGE magazine and you will notice just how many AAA developers are situated in the UK. Then there is the strength of the Playstation brand in PAL territories.

I could fill a whole separate article on the latter point but I will try to be brief here. Basically for years game companies had neglected the PAL markets. When the Playstation was produced, the situation started to slowly change. Sony actually viewed and treated the PAL market for what it was; a solid, viable area for strong game sales. Hence it didn’t take much for Sony to become and still maintain the European market with it’s Playstation brand.

Years later, prior to the release of the Gamecube, Nintendo Europe was noticing slow adoption rates of Nintendo consoles compared to other territories. NOE representatives admitted that the UK markets had been previously neglected by Nintendo (release dates particularly) and in an attempt to turn the tides they changed the way that they viewed Europe and PAL territories. As a result the UK started to see several earlier releases for significant Gamecube and GBA titles, some games even launched first in Europe and then to the rest of the world. In the meantime Phil Harrison (of Sony Computer Entertainment Europe) pushed for a greater emphasis on mass market Playstation 2 devices (Eye Toy, Buzz, Singstar etc.). This payed off for Sony and these games were and still are a huge success in the UK and Australia. The success of these titles (as well as Nintendo’s new found interest in Europe) ensured that earlier PAL releases would continue to occur and have done so ever since.

Along with this, PAL territories do occasionally receive PAL exclusive titles and they are listed as well:

pal exclusives and early releases

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