Describing fl0w

September 12th, 2008

fl0w pc psn

“At least that’s how I interpret it”

My brother concluded when attempting to explain to me how to play fl0w. fl0w (the critically acclaimed indie-game-cum-Playstation-Network-success) is largely about that – interpretation. You play the life of a small vector floating around in pond of vibrant colour. It’s not exactly clear from the outset what you do next or even how you play – the game makes no attempt of explaining them to you – instead you slowly discover this by yourself through observation and experience. Much like the organism in the water really, you are helpless. It doesn’t know what to do and neither do you. All it is is just a pile of shapes in a fill of colour, therefore it’s up to you to find realize the game’s mechanics for the organism.

After rampid key pressing, I realized that the mouse is used to move your creature through the water. You click to send him in the direction of the mouse and hold to speed up. At times the momentum becomes too great for the life-form and it catches up to your cursor,. In which case it circles around chasing the tail of your mouse, seemingly natural for a confused organism like the one represented on screen.

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Kyntt Stories Critique

September 9th, 2008

kyntt stories indie game

Knytt Stories is an independently produced game by Nifflas, you can download the game for free here (Should be the right address, can’t see the site over here).

Knytt Stories is a petite platformer containing a selection of separate ‘stories’ loosely based around the adventures Juni; a young, seemingly frail girl. When you download this title it comes with a tutorial and a main story called ‘The Machine’, the stories then come from additional content by the developers and fans which can also be downloaded from the website. Kyntt Stories is basically Nifflas’ previous project ‘Kyntt’ with some more sophisticated updates or so it seems, I’m yet to play much of Kyntt yet.

The following is a critique of ‘The Machine’; the game that comes with the download but since all of the stories use the same template, the critique basically covers them all.

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The Love of the Land – Zelda: Twilight Princess

September 6th, 2008

legend of zelda twilight princess

When I first bought my Wii back on release, December 7th 2006, one of the three games that I bought with it was the obligatory “must buy” Zelda: Twilight Princess. After a few days of holding off, I worked my way into the game’s first dungeon, caught myself on a puzzle, stumbled and then submitted the game, along with my years of finely honed Zelda-mastery to the shelf.

A week ago(as per when written), a year and a half after release, I finally booked the time for a long overdue return to the land of Hyrule and have a few, noteworthy observations to put forth.

The Love of the Land

Something that became significantly apparent as I made my way through the first part of the game – exchanging requests for items in a series of obstacles designed to warm me into the new gameplay additions – was how in tune the Zelda franchise is with the natural environment.

Link’s home village of Ordon contains subtle clues to the village’s native roots. The topography of the land is ruggered with a small river making its way through the heart of the village. Villagers work in harmony with the land, tending cattle, generating small amounts of power through a water wheel and planting foot to eat. Animals play a significant part also, particularly in your first time acquaintance with village life.

Off the top of my head, here are a list of examples where the game allows you to interactive with the local fauna:

-attack and float in air with chickens
-ride your horse Epona
-use Epona to round up goat-like cattle in a timed mini game
-play a context sensitive sub-game preventing your cattle from escaping the ranch
-play a music note with a horn-shaped plant to call forth an eagle
-then use that eagle to swoop on a monkey
-knock down a beehive for the bees to attack a dumbfounded villager
-fish in the river
-nurse a villager’s pet dog
-attract the attention of a pet cat by catching fish
-return to the village as a wolf and talk to the animals

As you can see, there is a wealth of opportunities that the game provides you with for connecting to the environment ad the creatures of the earth.

As the game picks up and you find reach the first dungeon, more of this connection is unveiled, the use of the the macabre twilight world is a good example of this. Before I go on though, for people unfamiliar with this series, the dungeons are a staple of the Zelda series which can best be described as capsules of gameplay which advance inventory and teach new tricks by applying inventory to labyrinth styled puzzle situations. They often make up a the bulk of the game’s challenge.

wolf link and midna

The actual happenings which first summon you to the dungeon converge with the distress of a local family of monkeys, many of which are imprisoned within the dungeon. One of the monkeys, assumingly a female – distinguished by a red flower behind the ear – makes a silent compromise with the hero in that if he rescues her other family members, then her and her family members will exchanges their collected services to guide Link through the dungeon. As a player, it’s hard to directly notice this occurrence taking place as the monkey has no language to tell you so (beyonf the pointing and squeals). At the end of the dungeon, after uniting the whole family, they chain together to form a rope for Link to swing across, providing him access to the stage’s final boss. It’s at this stage that, for many I suspect the connection will chime in and the results of your actions realized.

As you can see the connection between man and earth are subtly implemented expressing an important relationship that runs deep with the lore of the franchise. Applying this thought to other entries in the series conjures up a plethora of relative examples. The various animal/elemental themed races such as Gorons, Zoras and Dekus, the light and dark words (a metaphor for natural vs industry?) and the long gone tradition of chickens and what’ll happen if you abuse them.