Pre-Xbox 360 Playstation Defects

March 18th, 2009

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Generally speaking, I’m not particularly fond of thick skinned American attitudes and culture. I think part of it’s because I’m not from a country with real significance on the world stage, and hence am far removed from the patriotic gullibility that comes with being such a big important country like the States.

A good example of American culture within the corporate sense of the video games industry is Microsoft’s E3 press conference last year. While Jack Trenton of Sony America can’t be excused for his forced puppet-like gags, Microsoft were more than happy to divulge in corporate wankery and take a few, in fact many consistent swings at the competition.

As I whined about last year (yes, there are obviously misgivings here), what particularly chafed was the part of the presentation were Microsoft’s reps were touting about their rolling tally of former Playstation namesakes making their way cross-platform to the Xbox 360. I found their comments interesting, partly because of the contrast it made between companies of different cultures, but more importantly because it made me think back to the previous generation, and the number of significant Playstation titles making the transition over to the Xbox. At the time though, the discussion on this phenomena was eerily quiet. Even the first time that Microsoft announced the first slew of big Playstation franchise hitting the console under the X moniker*, the shock and horror was much more moderate than recent clammer jammings over the Final Fantasy XIII defect, and yet this first time around included big hitters like Metal Gear Solid.

I wanted to use this post to briefly point out some of those significant. A few of these titles jumped straight across to the Xbox, others just went “multiplatform”, with the former being strong titles that held ground for the PS2, pending the Xbox and Gamecube releases.

Metal Gear Solid 2:Subsistence
Oddworld: Munch’s Oddysee
Oddworld: Stranger’s Wrath
Tenchu: Wrath of Heaven
Dino Crisis 3
Silent Hill 2: Restless Dreams
Silent Hill 4: The Room
Genma Onimusha
Grand Theft Auto: Double Pack
Grand Theft Auto: San Andreas
Midnight Club II
SSX 3
SSX On Tour
SSX Tricky
TimeSplitters 2
TimeSplitters: Future Perfect

I could have overblown this list with titles like Crash Bandicoot, but in reality these titles were inevitably multiplatform to begin with and/or never held any weight prior to the PS2’s original dominance. The titles listen in contrast were all significant to the system before the Xbox had arrived on the scene.

*This included Metal Gear Solid X, Crash Bandicoot X among others, with only Tony Hawk’s Proskater 2X; a semi-remake of the original game keeping the original moniker.

Final Fantasy: Baited Guilt

March 15th, 2009

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Final Fantasy is cruel punishment delivered cold, in the innocent guise of obligation to bait guilt among Final Fantasy VII players.

For everyone whose played several of the numbered installments, a game like Final Fantasy Origins is an attractive proposition, a tempting entree to persuade you into giving the earlier titles a go. Two Final Fantasy games in the one package, updated graphics, reworked gameplay and some spiffy intro FMVs – it is a fair package, especially considering the relatively cheap price the compilation still fetches.

Origins is designed to make you think this way, as is Dawn of Souls on the GBA and the latest two PSP “remakes”. They are bait for bottom feeder Final Fantasy fans that want to harden up, in the business sense; an easy way to make a few dollars. In the past few years Square-Enix have pulled this trick numerous times on consumers – they’ve turned it into a well oiled machine and am now repeating the procedure for the Dragon Quest series.

As a PAL gamer, this whole phenomena is different again, the first numbered Final Fantasy and Dragon Quest titles to hit our shores were Final Fantasy VII and Dragon Quest VIII respectively. Only in recent times, as you can see. We are perhaps the biggest consumers that Square-Enix are pitching to here.

Whatever your background in this monopoly, the motive is the same; guilt the players who skimmed these titles the first time around or persuade newbies to join the fold. It’s ironic then that the first game, on the first of several later to be released compilations of Final Fantasy plays as sourly as the itents of the publisher. Imagine if all games were like this; straight reflections of their publishing giants. Would be quite telling, wouldn’t it?

If Final Fantasy #1 is the game in question, and Final Fantasy Origins is your method of entry, then I’d recommend you avoid at all costs. The Origins port of Final Fantasy is overtly archaic, maliciously so, and from what I’ve heard, a stark contrast to the walk in the park cinch of the later GameBoy Advance and PSP ports.

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On beginning a new file, the game prompts you to characterize your 4 vanilla avatars with the regular RPG suits: warrior, monk, thief, black and white etc. You also need to select names for these characters too – there are no defaults. The lack of pre-built characters alludes to the blank template story that shortly follows. And that’s pretty much what you have, the actual definition of a cardboard cut out: four light warriors come, retrieve four crystals, lock away bad guy, The End. The story, which is often meant to be the hook in these types of games is all but non-existent. It makes you hanker for motivation. The presentation, while redone to 16bit pizazz, similarly lack soul.

The free choice party selection prys on your savvy enthusiasm for selecting a balanced party. You know that a fruit salad of black mage, white mage, warrior and monk for instance is probably the ideal party set-up. Unfortunately the class balancing is completely out of wack, as it contritely balances itself through unrelated mechanics such as limitations on spell casting and lack of healing items.

Mages are weak, pathetic creatures shackled to a tight magic system where casting magic feels very much privilage. Their defence and regular attacks are weak, if anything at all. Warriors on the other hand can take off hundreds of HP in contrast to the mage’s piddly 1-20. Their defence is the same – these guys rarely take a hit (no seriously, often 1hp) despite unloading massive damage. The downside is that they are limited to simple attacking, but even with that in consideration, these guys are far superior to any other class available. Monks and thieves are both just weaker variations of the warrior type with no real intrinsic talents to speak off.

As you can see by the examples, the class system is ultimately broken, with warriors reigning supreme by a wide margin. In order to balance out the strength of the warriors, all non-mage healing in the game is reliant solely on potions. That is regular potions that cure only about 25hp. They are the only portable healing agents in the game – there are no high potions, phoenix downs, only the straight 25 hp potion – without them you are reliant on Inns and mages. This contrived way of forcing the player to include a white mage in their party falls flat on its face once the vulnerable female (yes, white mages are automatically type casted as female) loses all HP. And this often happens as their weak defences ensures that they die more often than they deserve. They are far too fragile for their own good and yet a necessary obligation for your party. Mages are like the supporting cast to the warriors.

It makes no sense that the only way to revive a fallen ally is through the white/red mage life spell or in towns and inns. Once the white mage in your party is dead, pushing on through the game’s dungeons is all the more risky, but having them in your party yields little use. So they just feel like necessary dead weight.

Anything except warriors feels like a detriment to the whole party, thanks to the issues with balancing. This class system slows down the ability at which you can progress through the game. It drops the game down to 5km an hour. Once the weaker classes are picked off, your in-game progress suddenly becomes vulnerable, so you’ll retreat back to the nearest town to revive and start over. It’s pointless mileage back and forth, over and over, and extends the play time dramatically. The whole game is like this; one slow plod to the end.

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This is made even worse by the fact that can’t save in the dungeons, instead saving is limited to inns or on the world map with given item. By then it’s often too late, and you’ll die before you have a chance to escape, further panning out the experience. Each segment of the game therefore greatly outstays it’s welcome.

On top of all this, equipment is very unevenly distributed. Every town in the game provides new weapons and armor for warriors and (ocassionally) similar classes, yet mages only ever receive two or three equipment upgrades throughout the whole game. No wonder they are so underpowered.

The classes are credence to the battle system, the veins of an RPG and they are broken from the outset. The lack of narrative to persuade you to the game’s conclusion is completely absent. Most NPCs speak pure filler, the rest are there to point you in the direction of the next location, but even these people make no sense. I quickly learnt to befriend a FAQ before the exploration became questionably trite.

That’s the bulk of it. A game built on ultimately broken foundations. It’s a tough slog, and a rough entry into the series. It’s no doubt workable, but only if you’re willing to invest, it’ll be doubly as hard for every less warrior included in your party. Two, I’d say is fairly balanced, teamed with a black and white mage. The context of this game (as the original Final Fantasy) is the guilt trip, the game itself is the punishment and together they combine for a rather gruelling package. Fortunately Final Fantasy II alleviates all of these issue and – at least so far – is 10x the product for it.

NB: This isn’t a brazened attempt at snarking, snark or no snark, this game was difficult to swallow. Also, this is what this “critique” is centered around, understanding how the game is such a grueling slog, sinister like the publisher’s side of the fence.

JRPG Musings and My Final Fantasy Marathon

March 14th, 2009

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When it comes to 3D games, my preferred genre of choice is action/adventure, and for 2D games, it’d have to be the platformer. Platformer is a little too broad a definition as the games within this genre often encompass action, puzzle and role playing elements – it’s more or less the 8/16bit equivalent of the action adventure. Super Mario Bros, Shinobi, Castlevania are all justified examples of games straddling between genre conventions. On the whole, I guess you could say that I’m an enthusiast of the action/adventure genre of any make up.

I’ve always been interested in RPGs, but less conventionally so than the typical RPG player. My brother is a good example of that type of player, so my tastes are roughly derived of titles that occasionally interest me from his side of the collection. This makes for a seemingly diverse, perhaps sporadic interest in the genre, with my favourite games including Lufia 2, Final Fantasy Tactics, Fire Emblem and Golden Sun.

On second thoughts, are these titles honestly less conventional? Maybe it’s just due to our natural assertion of the typical RPG being a JRPG, where the titles listed -although Japanese made- are less traditional in that sense. Lufia is less well known/niche-y, FF:Tactics and Fire Emblem are Strategy RPGs with a European thematic, and Golden Sun is a more modern distillation of the genre with a strong adventuring influence.

This conclusion may suggest that I’m less interested in the JRPG in itself, which is probably a fair assumption. JRPGs are very iterative, with only modest modifications between each installment, or so it can be argued. I’m no doubt interested in this genre from an observer’s point of view, but am hardly a player with a rich JRPG history. I love Metal Gear not Final Fantasy dammit!

I will admit that on several occasions I unsuccessfully tried to break into the conventional JRPG mold with attempts given at Final Fantasy VII and Final Fantasy IX (twice on the latter actually), unfortunately my interested ensued rather quickly. Maybe I should’ve tried the real JRPG touchstones of the day like Phantasy Star and Dragon Quest, I’m not sure.

Whatever the case, I have finally rebooted my foray into the traditional JRPG genre, beginning with Final Fantasy Origins on the PSone (it contains the first two games). In fact, if you’ve been following me on Twitter (and please don’t, the service is clearly works only for pretentious fags*) then you’ll know that I’ve completed Final Fantasy and am already a good portion through the Final Fantasy II adventure. Yay for steadfast progress.

Although there isn’t much benefit in playing the games sequentially, I’ve decided to play them this way in a kind of marathon format. It seems only trendy nowadays for people to diminish their old-game-shame list with a hasty marathon, it’s only fitting for a blog as trendy as this one. Zing! With the progress I’m making, I can probably catch up on the complete series before the next 20 second chunk of video for Final Fantasy XIII is released.

As expected I’ll be writing up my thoughts for consumption soon. I usually have a steady string of new posts, sitting on the side lines waiting to be uploaded to DanielPrimed, but I haven’t been in the writing mood the past few days and am left more or less high and dry. Obviously I want to write about this marathon which I’ve been on for the past 2-3 weeks, I’ve finally finished reading the Metal Gear Solid novel too and will be sharing my thoughts as well as a dot point comparison of nuances between book, game and lore. I’m probably going to can my Syphon Filter: LS writing and instead wrap a few great ideas into a deeply personal critique of the series in relation to early 90s action cinema and my childhood. I do want to analyze the Aussie bloke; Dane Bishop in Logan’s Shadow though as he’s a particularly interesting character. That’s a bit of a teaser, I guess. Been prepping a lot of Chinese articles for my Chinese blog lately, including a 2000 character gaming manifesto which I’m very proud of. Look forward to hitting my groove again while I pray some of this university homework would disappear.

Getting back on track, if you have any advice for tackling the series, or any of the games in particular then please make me aware via the comments.

*Been pondering a way to prove this through the linguistic make-up of the service and spin it into an interesting article. Still thinking…