Link Out (7/7/08)
July 7th, 2008
The slighter longer time window between this and the previous Link Out has provided me with the opportunity to build up a slightly more varied and grounded set of links this month (or perhaps last month). In this time I have also embarked on another quest to seek out other like minded blogs (which takes a considerable amount of time, mind you). I would have gone through about 50-60 unfamiliar blogs in order to add the best ones to my feed list (with the rest on bookmarks). So I hope to share some articles from those blogs as well.
Of course, if you have any of your own suggestions for the next segment or just want to drop by a question then hit me up via this page.
MGS4, EGM, NDAs and YOU
Jeremy Parish from 1Up and host of Retronauts explains the issues surrounding EGM’s review of Metal Gear Solid 4 and the conflicts with Konami’s non-disclosure agreements. Supposively there is even a flash game set around this incident as well, ‘Escape from Konami’ or something like that.
Rock Band Best for Motley Crue
In a win for video games, rock band Motley Crue’s latest single “Saints of Los Angeles” which was released for download on Rock Band (the game that is) has sold 5x more as a downloadable song on RockBand compared to other digital distribution services (iTunes and Amazon).
OddWorld 5 in Development
As someone who casually delves in design (ie. the site design of this rather important site) I often pull apart media and critically assess how it was created. You know, to make me feel competent in design. OddWorld among other media is something that I have never understood in this regard. The OddWorld games just ooze an unsurmountable amount of creative diversity and pure talent. Simply put; you could never dream up such a world (universe rather) like OddWorld.
Not a lot of details to be said here other than don’t expect it too soon.
Prince of Persia Wallpaper Blowout
This new Prince of Persia looks phenomenally reminiscent of the majesty and craftsmenship of the original PoP games. I cannot wait to return to Arabia and familiarize myself with this naturally illustrated world. In the meantime though these wallpapers work a treat.
The Shootout Over Hidden Meanings in a Video Game
Several of us bloggers always laud mass media outlets when they put out articles which critically assess important happenings within our industry. This for us is so, so very important because it represents a success in the slow evolution for gaming journalism. Games writing needs to improve and the more articles like this we see, the better for us all. BTW it’s about MGS4, no surprise, har har har!
Articles Relating to Video Game Blogging and Bloggers
On the topic of games journalism there have been two very pleasing articles put up on GameSetWatch regarding blogging and games journalism. ‘Why We Write About Games’ by Chris Plante talks about his experience with game blogging and why it is important. In another article, Michael Walbridge interviews several of the most significant gaming bloggers (yeah I know, I was dissapointed not to have been contacted [/bad, self indulgent joke]). His results conclude the general yearning of change among bloggers. Both articles are essential reads.
iPhone as a Reputable Handheld console
My brother (who studies software engineering) attended a workshop which ran through the iPhone’s feature set and programming capabilities, now While the iPhone is yet to see an Australian release, this undoubtedly piqued my attention. Infact there is a lot of good stuff to be said about the console , particularly from developers like Sega and Maxis (it’s Maxis right?) who have been delivering high praise on the system ease of development.
There seems to be a complete disregard for mobile phone games including the iPhone within the gaming community. I’m not sure why this is though as there is definitely profits to be made in the mobile phone gaming market. The articles linked to discuss the potential of the iPhone.
Other Links
Breaking Down Casual Gaming Misconceptions – Infendo Guest Post
Zarathustran Analytics in Video Games Part 9 – Flaws in Criticism Today
Capcom, Sony, Media Debate Possible Reviewer Neglect Of Downloadable Console Games
Three Steps to Success: Summary
July 6th, 2008
With these topics discussed it’s time for me to tease out some conclusions. Basically I wrote the past three articles to analyze what I see as our most significant issues holding our industry back from going to the next step. These are by no means guaranteed solutions but rather a few suggestions of my own that I think if adopted will do some good.
Implications with Classification of Hardcore and Casual
When using the terms hardcore and casual in reference to games we need to ensure that we recognize that they are just loose terms to roughly describe a set of games or players. Caution needs to be taken to not use them in a polarizing or overly definitive manner.
Fanboys and How to Deal With Them
The only way in which we can defeat fanboys is to embrace them and take on board their enthusiasm. Attempting to prove their interests invalid is unfair and not the kind of culture that we should be encouraging. Players should not feel pressured by others if they have a strong interest in a particular game, console, company or brand.
Game Reviews: Critique, Subjectivity and a 10 Point Scale
The checkbox way of analyzing games has to go, in favour of describing your personal reaction to the experiences within the game through critique. Subjectivity, much like fanboys should be embraced and we need to reform to a 10 point scale in order to alleviate ourselves of the petty arguments generated over a bloated grading system.
Game Reviews: Critique, Subjectivity and the 10 Point Scale
July 4th, 2008
I have already put forth my own frustrations with game reviews but I would like to add a little more as I feel that there is still a substantial amount of work that still needs to be done on fixing the current make up of video game assessment.
The Reviewing Vs Critiquing Framework
For a long time this has been (and no surprises here, still remains) the crux of my argument for improving game reviews. The word ‘review’ doesn’t really work in this context as I am comparing ‘reviews’ to critique and the final product will still classified as a review. So lets give it a name like ‘Check Box Review’.
Check box reviews are reviews where a game is judged based on a preconceived set of builds that determine where the game falls on the scale of good or bad. There is a “standardized” set of these prerequisites which are often clearly labeled in the reviews such as graphics, gameplay and sound .
More importantly are other controls which are not spoken of but still greatly affect the outcome of a review’s text. This is the company’s/reviewer’s perception as to what formula and framework make a perfect game. This is a little tough to explain, what I am referring are the opinions that speak to you as:
“I’m a reviewer and for this I know what a great game should consist of and these variables are what I am going to measure my games on”.
Basically, as the quotation says, the reviewer is the person whom defines what video games are and he reviews based on that judgment. Unfortunately the reviewer is wrong as he should have no role in defining the experience, the experience defines itself. So when we add the already familiar variables (gameplay, sound etc.) in with this pre-purposed idea as to what exactly defines a video game then the result is this broken set of rules for analyzing games with the narrowest of perspectives.
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