November 22nd, 2007
DanielPrimed.com is in some ways a response to–and most definitely shaped by–the types of content I find sadly absent from the writing/journalism side of this industry. Rarely does this industry make comment on the past hit; we only ever discuss what is out of our hands. The rigid news, reviews and previews trifecta is a testament to that. A game released three weeks ago is not worth talking about today, that game is the next highly anticipated, highly marketed hit. It’s here where the media tangent with players; players discussing these games well beyond their media expiration date, completing their pile of shame lists or simply out of touch with the trivial push for status that new games, new product yield. In this regard, DanielPrimed.com is proudly yesterday’s news.
For an industry which is all about games, you’d be surprised how few people actually talk about games. This being the second contributing factor to my approach. Mainstream reviews are very good at telling you what happens in a video game (that’s why we say they’re similar to press releases), but rarely do they tell you how a game triggers a response in the player and/or whether a game is successful or not based on its inferred intents. Bloggers–the sorts of people you’d think would be immune to this–often fall into the same trap too, many of them disguise the lack of “criticism” with literary nonsense, anecdotes or by talking on a surface level, rarely quoting from the game itself (its contextual wrapping, or more importantly, the design).
If we are giving an evaluation of a game, be it for a review, editorial, critique or analysis piece, we need to understand how a game achieves a said point in our argument and then what effect this outcome has on us as a player. It’s a very simple methodology, but one that requires a great deal of time to foster.
So what of DanielPrimed then? Well, I don’t claim to be good at this. I’m just an enthusiast writer plugging what I perceive to be a hole in this sphere of our’s. Whether I do it well or not is up to you. With that said though, I do hope you enjoy the content on display as I spend a lot of time on it.
Any questions can be forwarded to me via the contact form. I also use Twitter as well if you’re the kind of person who likes to stalk others online. Unfortunately I’m not as hungry for the service as others, so if you are a Twitter whore then don’t feel bad that I didn’t return the favour by adding you.
You can find a healthy selection of my favourite articles as well as retrospective on the website here.
You can contact me through the following services, and if you’re interested then please do, I’d love to chat:
AIM – Daniel Primed
MSN – daniel [at] danielprimed [dot] com
Skype – Daniel Primed
Archive of Guest Written Articles/Contributions
RetroGaming With RacketBoy
Games That Defined The Super Nintendo (SNES)
The Best Gameboy Advance Games For Today Even If You Own A DS
Nintendo Games & Franchises Forgotten Too Quickly
Games That Defined The History of the PlayStation (PS1)
The State of Modern Rail Shooters on the Wii
Breaking Down Casual Gaming Misconceptions
Video Games Blogger
Super Mario Land review of the Game Boy classic
Classic NES review: Nintendo World Cup
Super Mario Land 2 review of the Game Boy classic
Prince of Persia: The Sands of Time review (PS2)
Prince of Persia: Warrior Within review (PS2)
Link’s Crossbow Training Review (Wii)
Prince of Persia: The Two Thrones Review (PS2)
The Place Of Games In Culture (Gama. Link)
Implications Of Dialect In Dragon Quest IV (Gama. Link)
Portal and the Deconstruction of the Institution (Gama. Link)
Australian Larrikinism in Syphon Filter: Logan’s Shadow (Gama. Link)
Mapping The Gamer Dialect (Gama. Link)
Memberships, Hierarchy and Lore of the Gorons (Gama. Link)
The Fun Of Language Development with Bookworm Adventures (Gama. Link)