GDC: A Critical Analysis of Wario Land 4 – User-Submitted Amendments

August 19th, 2014

Not long after I released Game Design Companion: A Critical Analysis of Wario Land 4 a handful of readers emailed in and gave suggestions for amendments. I’d like to share them here.

Quest Hawthorn had a theory that Aerodent’s biggest weakness is Large Lips because in Japanese “kiss” shares the same sound as a mouse squeaking.

Rowan Divey found a small mistake in Mario and Wario – A Character Comparison:

“You claim that the act of Mario taking away the golden princess statue is an example of Mario going against his do-gooder nature.

However, if you had read the manual for Super Mario Land 3: Wario Land, you would know that the statue had belonged to the mushroom kingdom before Captain Syrup had stolen it, and that Wario was planning on holding the statue for ransom when he had succeeded in obtaining it. Ergo, Mario’s action are not an act of spite, but an act of securing someone’s property before further crimes could be performed with it. This is even discounting the possibility that Mario was aware of Wario’s efforts or presence during that time.

However, it is still an embarrassment for Wario, as his greedy nature sees the inability to obtain any potential material reward as a failure, despite how many rewards he may already have obtained at the time.”

CM30 wanted me to add a bit more context to some sections in the Need to Know chapter:

“Okay, one more thing. On page 70, you talk about the flowers in Wildflower Fields and say:

‘wither up and be attacked for a few loose coins’.

This is technically right, but it’s also a bit misleading. The game actually gives you a different amount of money depending on how long you wait before breaking the flower bud, with the larger ‘bud’ giving the most money and the broken one (which occurs if you wait too long) giving you the least.

You might also want to mention that Robo Bird enemies are one of the very few monsters that actually respawn in this game, which adds another layer of challenge.”

Thanks for the submissions and thanks to everyone who continues to email and tweet in to let me know how the book is helping them better understand games. 🙂

  • Quest Hawthorn

    You know, I actually completly forgot about your book.
    Which is a shame. I found quite a few mistakes you made, but I never wrote down the list even…
    Well, maby I should give it a read again and list the mistakes.
    It’s was a bit difficult to read thought… I’m no expect in game design really, I only bought the book because I love the game…