{"id":920,"date":"2009-01-29T01:45:09","date_gmt":"2009-01-29T01:45:09","guid":{"rendered":"http:\/\/danielprimed.com\/?p=920"},"modified":"2012-03-10T09:26:11","modified_gmt":"2012-03-10T09:26:11","slug":"resistance-fall-of-man-commentaries","status":"publish","type":"post","link":"https:\/\/danielprimed.com\/2009\/01\/resistance-fall-of-man-commentaries\/","title":{"rendered":"Resistance: Fall of Man Commentaries"},"content":{"rendered":"
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When I was away in China my brother bought a second PS3 controller (the overpriced, overdue Dual Shock 3), so since I’ve been home the two of us have been playing the original Resistance in co-operative mode. While I’ve been enjoying Nathan Hale’s tour through Great Britain, the game feels so anemic and grates on you the whole way through. It’s a brilliant, high production show piece for the PS3 and it’s launch (Resistance was a launch title), but it does bore over you a little.<\/p>\n
My biggest gripe is that Resistance seemingly doesn’t want to break out of it’s narrow perspective of the first person shooter genre. The core gameplay essentially involves moving from one area to another, gunning down waves of Chimera and then moving to another area and doing it again, albeit in a slightly different fashion. I guess fundamentally there is nothing wrong with this, the shooting is enjoyable, the creative weapons are much the highlight (collect as you go, no limitations imposed) and Chimera make for good cannon fodder. The downside is this eventually becomes an exercise of monotony, there is no real succulence to the running and gunning to spur you on. This repetition in what the game asks of you (shoot, walk some, shoot some more) and the uninspired configuration it provides you with eventually lead into a grind. It’s not completely overbearing, but it does make you feel fatigued<\/a> very quickly, meaning the game works best in shorter bursts.<\/p>\n