Although it took me quite some time to release it, I\u2019m proud of the integrity of articles as well as the variety in format and topics. Overall, the book clocks in just shy of 120 pages, a good fit for this kind of endeavour. To give you an idea of the scope of the project, I\u2019ve included a list of articles below:<\/p>\n
Unintended Consequences: How Miiverse\u2019s Closure broke Steel Diver: Sub Wars<\/p>\n
300 Word Review \u2013 Bit.Trip.Runner<\/p>\n
New Hardware meets Smart Design, a Reinvention of Mario & Luigi\u2019s Dynamic Combat Gameplay (Mario & Luigi: Dream Team Bros.)<\/p>\n
Let\u2019s Play \u2013 The Graveyard<\/p>\n
Conveying Story through Gameplay Variation (Uncharted 2: Among Thieves)<\/p>\n
\u201cKeep Experimenting until You Succeed\u201d (Legend of the River King)<\/p>\n
300 Word Reviews \u2013 Trauma Centre 2: Under the Knife<\/p>\n
Unpicking the Gordian Knot Tying Mechanics to Gameplay (DK: King of Swing)<\/p>\n
Trial and Error (LocoRoco)<\/p>\n
How to Make a Video Game in Twine<\/p>\n
Exploring Authority and Independence (Metroid: Other M)<\/p>\n
The Implications of creating an NES Game with the Latest Technology (Metroid: Other M)<\/p>\n
Transcending Pen and Paper (Nintendo Presents Crossword Collection)<\/p><\/blockquote>\n
Adventures was originally written around 2013. I subsequently rewrote the entire book in 2015 and after working with an editor, the manuscript was complete in 2019. After several false starts, I finally got round to sorting out publishing earlier this year. It\u2019s fair to say that my life is not what it was 10 years ago. It\u2019s not that I don\u2019t have time to write (although I certainly have much less time than before), but rather there are different things commanding my attention at present. If things keep going, the next book I write may not even be games-related at all. Who knows? What I can say is that my heart is set on writing another book in the Game Design Companion<\/em> series. This book already has about 6 months of research behind it and will have a strong logical through line. I hope that I\u2019ll be able to get it off the ground.<\/p>\nDaniel<\/p>\n
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It\u2019s been a long time coming, but Adventures in Games Analysis: Volume I is finally out in the wild! You can purchase a copy at the following link ($5.99). From the book’s blurb: Adventures in Games Analysis is a compilation of articles diving deep into the complex and interconnected art form that is video games. […]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-6985","post","type-post","status-publish","format-standard","hentry","category-site-updates"],"_links":{"self":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/posts\/6985"}],"collection":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/comments?post=6985"}],"version-history":[{"count":3,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/posts\/6985\/revisions"}],"predecessor-version":[{"id":6988,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/posts\/6985\/revisions\/6988"}],"wp:attachment":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/media?parent=6985"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/categories?post=6985"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/tags?post=6985"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}