{"id":690,"date":"2008-08-30T06:50:46","date_gmt":"2008-08-30T06:50:46","guid":{"rendered":"http:\/\/danielprimed.com\/?p=690"},"modified":"2012-03-04T08:43:44","modified_gmt":"2012-03-04T08:43:44","slug":"visual-connection-%e2%80%93-inside-out-game-covers","status":"publish","type":"post","link":"https:\/\/danielprimed.com\/2008\/08\/visual-connection-%e2%80%93-inside-out-game-covers\/","title":{"rendered":"Visual Connection \u2013 Inside Out Game Covers"},"content":{"rendered":"
I’ve always admired Sony, not just Sony Computer Entertainment but Sony as a worldwide manufacture of electronics. For a few years I worked in retail selling electrical goods and built up that wider interest in Sony products which grew from the premium nature of the brand. I have a Sony DSLR camera and a pair of Sony headphones both have faithfully delivered good quality.<\/p>\n
They say that with a ‘premium’ brand it’s all the little things combined which improve the quality of the product and demand the premium price. I like to think of the following as an example of that. I noticed that some of my PSP and PS3 games have artwork on the back of the front cover (that’s on the same piece of paper, in the inside). Take a look at what I mean:<\/p>\n
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Neat isn’t it? While only a few games have the inside artwork, I’d like to think that as games move forwards companies can continue to deliver on these subtle advantages.<\/p>\n