here<\/a>) is just a series of attributes relating to games rather than a rule set.<\/p>\nWith this in mind, casual gaming is purely a list of attributes which define a \u201cstyle of play\u201d. Even if we replace the label of genre with \u201cstyle of play\u201d there are still numerous faults apparent. The core problem, which was empherically narrated at the start, is that such a label does a poor job at actually classifying anything. I mean how many games contain the following attributes?<\/p>\n
straightforward gameplay
\n\u201capproachable\u201d and accessible
\ngenerally speaking the graphics are simple
\nno long term commitment (very dispensable)<\/p>\n
Too many to simply slap under the banner of \u201ccasual\u201d gaming. So does this make all puzzle games casual games as well? This works in inverse as well, are all the games that don’t have these attributes \u201chardcore\u201d games?<\/p>\n
As you can see the overflow here is disastrous. While such terms provide enough adequacy for generalizations their use in more specific situations are flawed. The broad nature of our medium cannot simply be polarized into fields both with limited scope. Furthermore there are games which could fall under either moniker.<\/p>\n
As a Type of Player<\/h3>\n
The other way that these terms are used is in reference to players. This principle is reliant on two key factors; frequency of play and ‘style of play’ (being either hardcore or casual) that is what games you play. These things dictate which type of gamer you are (reminds me of those \u201cwhich celebrity are you\u201d questionnaires).<\/p>\n
As you know already the same flawed logic is applied. The demographic of gamers is too broad to simply classify under a bunch of loose variables which spill into one another. Just for fun though let me present a few questions which should strengthen the argument.<\/p>\n
<\/p>\n
If frequency is the only legitimate factor then; how many hours of play a week classifies you as a hardcore gamer? Is it possible to switch from a hardcore to a casual gamer each week? What if a casual gamer plays their casual games more than a hardcore player plays their hardcore games in the space of a week? Furthermore what about gamers which have only ever played one game; World of Warcraft and begin play as soon as they finish work to 12am each night of the working week? Which category do they fall into?<\/p>\n
So You Get My Point?<\/h3>\n
As soon as we begin to begin to classify such a broad demographic of software, consoles, companies and people with terms such as \u201ccasual\u201d and \u201chardcore\u201d we immediately lose our sense of scope of the typical player. Truth is, all sorts of people play all sorts games for different reasons. While sorting them into fields of different polarity skips on the brain work, it does little to recognize the diversity that our medium brings with it.<\/p>\n
The Australian Government tried a similar sort of demoralizing branding of its demographics by introducing the Australian Citizenship test<\/a>. The test contained a series of questions representing essential Australian qualities that the Government wanted all new citizens to proudly uphold. The problem, much like this one is that even when Australians were asked these question they quite often were unclear of the answer. Which proves the invalidity of such a system.<\/p>\nProof, on our side of the fence is common place. You don’t have to look far to hear stories of \u201chardcore\u201d gamers having fun with Wii Fit or casual gamers binging on Peggle.<\/p>\n
So what exactly should we do with these terms? I think that the question is more of ‘how’. While I have pointed out the issues regarding these highly limiting vocabularies I think that they still have merit. There is a legitimacy and easily understood meaning when one mentions these words within our culture, if we eradicate our language of these terms then we’d only be causing ourselves a great inconvenience. While the terms are sufficient when used to generally describe games, markets etc at a level of exact classification they fail and fail dramatically. In this case we ought to be weary of the limited scope of these words and be cautious when using them in contexts which require definition.<\/p>\n
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Language is particularly interesting in that it is a vehicle for natural selection; language allows us to classify objects into groups. This simple convenience makes comprehending the environment we live in a much easier task. Unfortunately such a process is usually held in our subconscious and as such we are unaware of how dangerous it […]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[408],"tags":[398,739],"class_list":["post-647","post","type-post","status-publish","format-standard","hentry","category-editorial","tag-casual-gaming","tag-hardcore-gaming"],"_links":{"self":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/posts\/647"}],"collection":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/comments?post=647"}],"version-history":[{"count":3,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/posts\/647\/revisions"}],"predecessor-version":[{"id":3813,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/posts\/647\/revisions\/3813"}],"wp:attachment":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/media?parent=647"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/categories?post=647"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/tags?post=647"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}