{"id":6468,"date":"2017-04-09T02:55:25","date_gmt":"2017-04-09T02:55:25","guid":{"rendered":"http:\/\/danielprimed.com\/?p=6468"},"modified":"2017-04-09T02:55:25","modified_gmt":"2017-04-09T02:55:25","slug":"racing-commentary-mini-mix-wave-race-64-wipeout-hd-motorstorm-pacific-rift","status":"publish","type":"post","link":"https:\/\/danielprimed.com\/2017\/04\/racing-commentary-mini-mix-wave-race-64-wipeout-hd-motorstorm-pacific-rift\/","title":{"rendered":"Racing Commentary Mini-Mix (Wave Race 64, Wipeout HD, MotorStorm: Pacific Rift)"},"content":{"rendered":"

In finalising copy for the (eventual) release of the Adventures in Games Analysis<\/em> bookazine, I decided to roll several articles on racing games into the one essay<\/a>. Four months of semi-regular writing later, the essay has evolved into a side project of its own. I’m very happy with how the copy is shaping up and plan on releasing it as a separate piece of writing at some point in the future. The following three sets of comments were clipped from my original notes and I thought it appropriate to share them here.<\/p>\n

Wave Race 64<\/h3>\n