{"id":6368,"date":"2016-10-21T14:25:24","date_gmt":"2016-10-21T14:25:24","guid":{"rendered":"http:\/\/danielprimed.com\/?p=6368"},"modified":"2016-10-21T14:29:22","modified_gmt":"2016-10-21T14:29:22","slug":"startropics-and-other-recent-business","status":"publish","type":"post","link":"https:\/\/danielprimed.com\/2016\/10\/startropics-and-other-recent-business\/","title":{"rendered":"Startropics and Other Recent Business"},"content":{"rendered":"
<\/a><\/p>\n A few months ago I played through Startropics with my friends over at the VG Commune<\/a>.\u00a0We recorded a couple of podcasts together and I also wrote up a rough photo diary of the two Startropics games<\/a>. In the first podcast we discuss static and dynamic gameplay mechanics and how the grid-based gameplay makes the game very clean. In the second podcast we zoom out from the minute-to-minute gameplay and observe the flow between the game’s chapters.\u00a0I thoroughly enjoyed the discussion and I’m sure you will too.\u00a0The photo diaries are a bit rough, but I think they’re worth sharing as well.<\/p>\n This isn’t the first time that I’ve podcasted with the VG Commune. We’ve previously discussed Super Mario Land 2 levels<\/a>, optional challenges in Wave Race 64<\/a>, and the nature of two-dimensional space in The Firemen<\/a>. Greg, aka Golem, has also been putting together videos out of some of our Super Mario Land 2 level discussions<\/a>, so I’d urge you to check them out and follow him for more videos in the series. Although the DP blog is relatively quiet at the moment, I have been working away in the background\u00a0over the past few months, so as always stay tuned. \ud83d\ude42<\/p>\n