{"id":629,"date":"2008-05-16T12:30:08","date_gmt":"2008-05-16T12:30:08","guid":{"rendered":"http:\/\/danielprimed.com\/?p=629"},"modified":"2012-03-03T10:01:33","modified_gmt":"2012-03-03T10:01:33","slug":"perfect-dark-zero-%e2%80%93-the-possibility-of-hd-cel-shaded-beauty","status":"publish","type":"post","link":"https:\/\/danielprimed.com\/2008\/05\/perfect-dark-zero-%e2%80%93-the-possibility-of-hd-cel-shaded-beauty\/","title":{"rendered":"Perfect Dark Zero \u2013 The Possibility of HD Cel Shaded Beauty"},"content":{"rendered":"
As I have mentioned before I am not particularly interested in the Xbox or Xbox 360<\/a>. That is of course with a few exceptions and one of those exceptions is Perfect Dark Zero. I throughly enjoyed the original and even though Rare have been butchering themselves lately I would still be interested in giving this game a go.<\/p>\n What I wanted to look at are some of the character designs for a cel shadded Perfect Dark. These were put out by Rare while the Xbox was still in business and were created by Wil Overton<\/a>. I personally would have prefered a cel shaded Perfect Dark over what ended up being a realistic final result. Just recently I have been playing XIII<\/a>; the cel shaded FPS by Ubisoft. Fortunately on the PC version you can play this game in native high definition and I must stay that this game is visually stunning. Much like other successful cel shaded games (Okami, Zelda:WW) this game looks tremendous in it’s own right.<\/p>\n So I thought that I would just post up these shots of the cel-shaded Joanna leaving with you an idea of how magic this could have been. Full Size Images.<\/a> <\/p>\n <\/p>\n <\/p>\n Just imagine how fantastic this style of game could have been?<\/em><\/p>\n
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