Open world design works against the squeeze of gameplay<\/a>, so I wonder how they’re going to pull it off while still maintaining the high level of gameplay quality that the Zelda series is known for. I guess A Link Between Worlds, which I have sitting on my 3DS SD card unplayed, will answer some of those questions for me. Whatever the case, I think it’ll take all the design ingenuity that Nintendo can muster to deliver on what Aonuma articulated during the digital event.<\/p>\nSplatoon<\/h3>\n
Splatoon<\/em> was my game of the show. The genius behind this game makes my head spin. Territory control represented visually and organically as ink. Ink as a central dynamic that syncs into movement speed, traversal options, abilities, game flow and progression, and spatial dynamics. Ink as a solution to the issues inherent to gunplay (easy-to-see bullets that you can respond to, a weight dynamic to aiming, gyro to tune aiming, non-violent gunplay). Motion controls, touch screen controls, and traditional controller inputs. A reinvention of a well-worn genre. In terms of design, this is the most modern and sophisticated game I’ve seen in a long time.<\/p>\nI’m also surprised that no one said that Splatoon<\/em> looks like a Sonic team game.<\/p>\nOdds and Ends<\/h3>\n\n- Prior to the show I was hoping that Nintendo would announce a new IP. In the end they announced six and they all look fantastic.<\/li>\n
- Project Spark<\/em> was one of the only kid-friendly games shown at Microsoft’s conference and so what did they do? They added Conker to it. Well done.<\/li>\n
- There seems to be a lot of different coloured gems in Yarn Yoshi<\/em>. I hope they’re not just excessive collectables. I’m still not convinced of this game.<\/li>\n
- It’s cool that Criterion are working on something awesome and completely new, but showing it off so early is poor form for EA.<\/li>\n
- Shape Up treats work out moves as interactions and then builds a game around them. It’s a neat idea.<\/li>\n
- Having recently read Alan Moore’s Jack the Ripper epic From Hell<\/em>, I’m curious about The Order<\/em>. However, not much has been said about what makes the gameplay unique and what we saw at E3 doesn’t aspire much confidence that it’ll be anything more than Uncharted 2<\/em> inter-spliced with Heavy Rain<\/em>.<\/li>\n
- The Grim Fandango<\/em> remake announcement was the biggest megaton of the show (although the game hardly needs a remake, but I’m open to being proven wrong).<\/li>\n
- \u00a0The additions to LittleBigPlanet 3<\/em> look smart and substantial. It’s funny that the same team who worked on Forza Horizon<\/em> 2 are working on this game.<\/li>\n
- \u00a0I can’t believe that Konami put out another MGS5<\/em> trailer. I wish they would explain more about the gameplay. I guess they kind of did that with Ground Zeros<\/em>… :\/<\/li>\n<\/ul>\n
Yep. Very satisfied indeed. What did you most enjoy about the show? Let me know in the comments.<\/p>\n
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This video was too funny to pass up. For the first time in a long time I was completely satisfied by the E3 showing this year. Loads of great games and plenty of innovation. After hours of reading, watching, and reflection, here are my main take aways from the show: Presenting Gameplay Video playthroughs focused […]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[408],"tags":[89],"class_list":["post-6026","post","type-post","status-publish","format-standard","hentry","category-editorial","tag-e3"],"_links":{"self":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/posts\/6026"}],"collection":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/comments?post=6026"}],"version-history":[{"count":6,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/posts\/6026\/revisions"}],"predecessor-version":[{"id":6081,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/posts\/6026\/revisions\/6081"}],"wp:attachment":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/media?parent=6026"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/categories?post=6026"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/tags?post=6026"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}