{"id":5936,"date":"2014-03-04T11:14:09","date_gmt":"2014-03-04T11:14:09","guid":{"rendered":"http:\/\/danielprimed.com\/?p=5936"},"modified":"2014-03-04T11:14:09","modified_gmt":"2014-03-04T11:14:09","slug":"introducing-starseed-observatory","status":"publish","type":"post","link":"https:\/\/danielprimed.com\/2014\/03\/introducing-starseed-observatory\/","title":{"rendered":"Introducing Starseed Observatory"},"content":{"rendered":"
<\/a><\/p>\n Ah, so here is that mysterious group project I’ve been working on. It’s something Richard and I have been discussing for years and is a seed for something that I hope develops into something much bigger. I was the lead editor of the project and did the podcast-video feature Twin Perspectives<\/a>. I like how the page offers listeners a lot of different ways to engage with the content. Later on, once I get some more time to myself, I’ll do a full write-up on the site, but for now, please enjoy this press release:<\/p>\n Collaborative games criticism group, Critical-Gaming, releases ambitious new website on\u00a0Starseed Pilgrim<\/em>.<\/p>\n Dallas, Texas \u2013 March 3 2014 –<\/strong>\u00a0Critical-Gaming today announces the release of\u00a0Starseed Observatory<\/em>(http:\/\/starseedobservatory. Starseed Observatory<\/em>\u00a0is a mixed-media presentation that contains articles, podcasts, music, videos, imagery, and gameplay demos all co-created by members of Critical-Gaming. The criticism ranges from analysis of the game\u2019s design, music, and gameplay strategies to personal reactions and reflections.<\/p>\n Droqen, the creator of\u00a0Starseed Pilgrim<\/em>, has supported the project by creating playable snapshots of gameplay to accompany the articles. In the next few months, Droqen shall release a new update to\u00a0Starseed Pilgrim<\/em>,\u00a0Starseed Dreamwalk<\/em>. The modification contains a mix of new ideas and suggestions put forward by Critical-Gaming.<\/p>\n On\u00a0Starseed Observatory<\/em>, co-founder, Richard Terrell, says:<\/p>\n \u201cVideo games are complex works of art that utilize many different types of design and craft. All the work that is put into games makes them more interesting, engaging, and enjoyable experiences for players. One way we can share great experiences we have with games is by talking about them. Proper criticism gives us the language to understand and enjoy games better (even the games we don\u2019t like!).\u201d<\/em><\/p>\n Starseed Observatory<\/strong><\/em>\u00a0is available right now at<\/strong>\u00a0http:\/\/starseedobservatory.com<\/a><\/span><\/span> About Critical-Gaming<\/strong><\/p>\n Critical-Gaming are a diverse group of game analysts, designers, and writers. The team has met online every Sunday for almost a year to keep in touch and brainstorm ways to fix the current state of games criticism. The group was co-founded by Richard Terrell and Daniel Johnson.<\/p>\n <\/p>\n About Richard Terrell<\/strong><\/p>\n Richard Terrell writes the Critical-Gaming blog and co-developed\u00a0BaraBariBall<\/em>, an indie fighting-sports game hybrid that\u2019s part of the\u00a0Sportsfriends<\/em>\u00a0compilation on PC, PS3, and PS4.<\/p>\n Web:\u00a0critical-gaming.com<\/a><\/span><\/span><\/p>\n Email:\u00a0richard@critical-gaming.com<\/a><\/span><\/span><\/p>\n Twitter:\u00a0@kirbykid<\/a><\/span><\/span><\/p>\n <\/p>\n About Daniel Johnson<\/strong><\/p>\n Daniel Johnson is a former GameSetWatch columnist and the author of\u00a0Game Design Companion: A Critical Analysis of Wario Land 4<\/em>\u00a0and\u00a0Adventures in Games Analysis<\/em>.<\/p>\n Web:\u00a0danielprimed.com<\/a><\/span><\/span><\/p>\n Email:\u00a0danielprimed@gmail.com<\/a><\/span><\/span><\/p>\n Twitter:\u00a0@danielprimed<\/a><\/span><\/span><\/p>\n <\/p>\n For media inquiries, please contact:<\/p>\n Richard Terrell<\/p>\n Email:\u00a0richard@critical-gaming.com<\/a><\/span><\/span><\/p>\nPress Release: New Starseed Pilgrim website is an experiment in the next generation of games criticism<\/h3>\n
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