{"id":586,"date":"2008-04-03T07:55:18","date_gmt":"2008-04-03T07:55:18","guid":{"rendered":"http:\/\/danielprimed.com\/gaming\/reviews\/why-you-should-buy-the-original-metal-gear-solid-over-metal-gear-solid-the-twin-snakes-2"},"modified":"2012-03-03T09:56:47","modified_gmt":"2012-03-03T09:56:47","slug":"why-you-should-buy-the-original-metal-gear-solid-over-metal-gear-solid-the-twin-snakes-2","status":"publish","type":"post","link":"https:\/\/danielprimed.com\/2008\/04\/why-you-should-buy-the-original-metal-gear-solid-over-metal-gear-solid-the-twin-snakes-2\/","title":{"rendered":"Why You Should Buy the Original Metal Gear Solid over Metal Gear Solid: The Twin Snakes"},"content":{"rendered":"
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With the pending release of Metal Gear Solid 4 for the Playstation 3 and the recent release of the 20th Anniversary pack discussion has reignited about which version of Metal Gear Solid should players new to the series pick up. On one hand there is the original PSone classic and on the other hand there is the Gamecube remake; MGS: The Twin Snakes.<\/p>\n
It\u2019s a fair question and one that has been met with some confusion. So as a fan of this franchise I wanted to share my thoughts in the hope to level out any confusion. Personally I dislike the Gamecube remake; The Twin Snakes. I feel as though between the conversion from PSone to Gamecube many of the original game’s strongest assets were simply lost in translation. Which is why new players ought to experience the original game in all its low resolution glory. Thats not to say that TTS is a bad game by any means because it\u2019s not, I just feel as though it does not provide the full, 10\/10 Metal Gear experience. So to further back this up I want to elaborate on what I feel is wrong with The Twin Snakes.<\/p>\n
When developing the original Metal Gear Solid game for the PSone, Kojima and team wanted to make their game the best game on the console. Which is a tough call considering the number of AAA titles on the PSone. This drive ensured that Metal Gear Solid was arguably the most polished game on the system. The story telling, mood setting, stealth action gameplay were all so finely tuned that the original stands as a testament to the team’s effort and a testament to what the PSone is capable of in the right hands.<\/p>\n
So when Silicon Knights stepped in to transfer this legendary title onto the Gamecube they had a difficult task ahead of them. Having any developer, let alone a recognized developer like Silicon Knights attempt to remake such a classic would undoubtedly lead in some disappointment. Although, realistically The Twin Snakes really is a faithful port of the original game one thing remains vividly clear as you make your way though the story. The polish and sheer perfection of delivering such a story is just severely lacking. The impact is weakened, effectively losing the game\u2019s strongest assets in translation.
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It isn’t just an issue with the polish either, in some areas MGS The Twin Snakes feels unfinished, incomplete, cut and paste. Some hideously low textures, poor character modeling and unrefined gameplay throughout are highly questionable. Examples of some of the corners cut include the Game Over screen and codec face plates which are ripped straight from the PSone version.<\/p>\n
To me this reeks of a rushed job and from what was happening internally within Nintendo at the time I feel as though this is the primary cause.<\/p>\n
You see, back when Twin Snakes was first announced Nintendo were doing whatever possible to obtain third party exclusives to support for ailing Gamecube. They needed key software titles to fill in key release dates on their release schedule. As a result Sega handled F-Zero GX, Namco developed Star Fox Assault and Konami teamed with Silicon Knights were put to work on The Twin Snakes (these are just the main examples BTW). This was Nintendo’s way of lightening the heavy load of missing third party support. Although the relationship between the two companies was positive (Silicon Knights and Konami) , there is no doubt that this game was a priority game for the Gamecube. This led to amounting pressure and a quick development cycle which is something that both Silicon Knights and the Metal Gear development team (not sure if this was Kojima Productions at the time) were not use to.<\/p>\n
The Metal Gear series is known for it’s brilliant narrative told though the game’s many cut scenes. When full motion video was all the rage on the PSone, Konami disregarded it completely, instead pioneering the use of in-game cut scenes to tell its brilliant narrative. It was a bold move, for sure.<\/p>\n
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When developing the Gamecube iteration Konami hired Japanese film director Ryuhei Kitamura to help improve the cut scenes. Unfortunately he did more harm than good, taking the already great cut scenes and adding unnecessary, unrealistic, Matrix-inspired action elements. This is not necessarily his fault as that is what he is known for but this does not suit the Metal Gear Universe. The reworked cutscenes are simply over the top and make Solid Snake appear almost super natural. This conflicts with the character development aspects of the story where Snake is made to look realistic and flawed rather than being your typical Rambo.<\/p>\n