{"id":5823,"date":"2014-01-06T22:21:39","date_gmt":"2014-01-06T22:21:39","guid":{"rendered":"http:\/\/danielprimed.com\/?p=5823"},"modified":"2014-01-06T22:21:39","modified_gmt":"2014-01-06T22:21:39","slug":"thoughts-on-writing","status":"publish","type":"post","link":"https:\/\/danielprimed.com\/2014\/01\/thoughts-on-writing\/","title":{"rendered":"Thoughts on Writing"},"content":{"rendered":"

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[NB: I’ve held onto this post for about a year so that I could publish it around the same time as Game Design Companion: A Critical Analysis of Wario Land 4. It’s not particularly enlightening, and a bit self-indulgent, but I think it captures most of the feelings I had towards writing at the time.]<\/em><\/p>\n

After more than 2 years of work, last month I finally finished my first book, Game Design Companion<\/em>. Given the sheer scope of the project, the time and energy I invested into it, and how I did it all in relative isolation (that is to say, I rarely discussed the book with friends and family besides the usual, \u201cYeah, still not finished\u201d), I’ve formed a bunch of ideas regarding the writing and editing process that, for my own sake, I need to get off my chest. I guess this is what blogs are for, right?<\/p>\n

Timeline<\/h3>\n

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