<\/a><\/p>\n[NB: I’ve held onto this post for about a year so that I could publish it around the same time as Game Design Companion: A Critical Analysis of Wario Land 4. It’s not particularly enlightening, and a bit self-indulgent, but I think it captures most of the feelings I had towards writing at the time.]<\/em><\/p>\nAfter more than 2 years of work, last month I finally finished my first book, Game Design Companion<\/em>. Given the sheer scope of the project, the time and energy I invested into it, and how I did it all in relative isolation (that is to say, I rarely discussed the book with friends and family besides the usual, \u201cYeah, still not finished\u201d), I’ve formed a bunch of ideas regarding the writing and editing process that, for my own sake, I need to get off my chest. I guess this is what blogs are for, right?<\/p>\n