{"id":5818,"date":"2014-01-01T00:17:50","date_gmt":"2014-01-01T00:17:50","guid":{"rendered":"http:\/\/danielprimed.com\/?p=5818"},"modified":"2014-01-01T00:17:50","modified_gmt":"2014-01-01T00:17:50","slug":"the-wario-land-series-and-progression-models","status":"publish","type":"post","link":"https:\/\/danielprimed.com\/2014\/01\/the-wario-land-series-and-progression-models\/","title":{"rendered":"The Wario Land Series and Progression Models"},"content":{"rendered":"

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[The following is a scrapped bit of content from my book Game Design Companion: A Critical Analysis of Wario Land 4. I don’t know why I didn’t just add this to the Loose Ends article. In any case…]<\/em><\/p>\n

Each Wario Land<\/em> game has its own take on freer linear progression.<\/strong> Wario Land<\/em>‘s world map plots a straightforward course through each world, but is punctuated by a substantial number of optional routes. These paths can be accessed through secret exits. Wario Land 2<\/em>‘s branching routes connect back to the main route or lead to their own endings. After completing the game, the levels are presented in a tree, so it’s easier for the player to retrace their steps and seek out the secret exits they missed. Wario Land 3<\/em> employs a multi-screen world map with a day\/night system where treasures found open up access to new levels or parts of levels. Wario Land 4<\/em> presents four passages which the player can tackle in any order they please. The unique progression systems help give each game their own distinct identity.<\/p>\n

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[The following is a scrapped bit of content from my book Game Design Companion: A Critical Analysis of Wario Land 4. I don’t know why I didn’t just add this to the Loose Ends article. In any case…] Each Wario Land game has its own take on freer linear progression. Wario Land‘s world map plots […]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[409],"tags":[575],"class_list":["post-5818","post","type-post","status-publish","format-standard","hentry","category-game-discussion","tag-wario-land"],"_links":{"self":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/posts\/5818"}],"collection":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/comments?post=5818"}],"version-history":[{"count":2,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/posts\/5818\/revisions"}],"predecessor-version":[{"id":5821,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/posts\/5818\/revisions\/5821"}],"wp:attachment":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/media?parent=5818"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/categories?post=5818"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/tags?post=5818"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}