{"id":5480,"date":"2013-10-03T09:37:52","date_gmt":"2013-10-03T09:37:52","guid":{"rendered":"http:\/\/danielprimed.com\/?p=5480"},"modified":"2013-10-03T09:37:52","modified_gmt":"2013-10-03T09:37:52","slug":"wario-book-and-book-2-release-details","status":"publish","type":"post","link":"https:\/\/danielprimed.com\/2013\/10\/wario-book-and-book-2-release-details\/","title":{"rendered":"Wario Book and Book #2 Release Details"},"content":{"rendered":"

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Finally, yes, finally, I can reveal some details as to what’s going on with the release of Rethinking Games Criticism: An Analysis of Wario Land 4<\/em> and the mysterious \u201cBook #2\u201d.<\/p>\n

Both titles are being done through Stolen Projects<\/a>, the same outfit who did Brendan Keogh’s Killing is Harmless<\/em> book last year and Alphabent<\/em>, the world’s first glitch art book. I’ve known Stolen Project’s one-man-band creative, Daniel Purvis<\/a>, since about 2008 when he penned a blogged called Graffiti Gamer. He actually used to comment a bit on Richard Terrell’s Critical Gaming blog<\/a> back then and he helped get an article that I wrote on Dragon Quest IV<\/em> into Australian e-zine Pixel Hunt. Over the past few years he’s been doing illustrations and graphic design work for various gaming publications, including Polygon, Hyper magazine, and Kill Screen. This lead him to start Stolen Projects and become independent. The reasons why it’s taken so long to get this project moving is that although I finished writing the Wario book in February, I had to wait until June before I could get back to Adelaide to start running though the details with Daniel, who’s been busy transitioning full-time into Stolen Projects.<\/p>\n

Daniel is overseeing the layout, cover illustrations, and publishing of the two books. Both books will be released as ebooks for all formats and I may do a limited print run some time in the future. Although they should be finished sometime this month, I’m probably going to release the two books, both individually and in a pack, in November so as to work around my forthcoming wedding…<\/p>\n

..in anycase, I better tell you about book #2 now. It’s called Adventures in Game Analysis Volume 1<\/em>. It’s a 100-page bookazine featuring long-form essays on:<\/p>\n