{"id":540,"date":"2008-03-03T13:17:40","date_gmt":"2008-03-03T13:17:40","guid":{"rendered":"http:\/\/danielprimed.com\/gaming\/news\/metal-gear-solid-4-pushing-50gb-what-is-really-going-on"},"modified":"2012-03-03T09:52:58","modified_gmt":"2012-03-03T09:52:58","slug":"metal-gear-solid-4-pushing-50gb-what-is-really-going-on","status":"publish","type":"post","link":"https:\/\/danielprimed.com\/2008\/03\/metal-gear-solid-4-pushing-50gb-what-is-really-going-on\/","title":{"rendered":"Metal Gear Solid 4 Pushing 50GB, What is Really Going On?"},"content":{"rendered":"
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There I was preparing to post some article that I had written last week when a feed from IGN<\/a> came in stating some mind boggling news. Something which I needed to share my feelings about.<\/p>\n In a recent issue of Famitsu famed game developer Hideo Kojima stated that they had to exclude some content from Metal Gear Solid 4 in order to keep the game’s file size under 50gb.<\/strong><\/p>\n If you know me outside of the blog then you will know that I am no tech head, infact when it comes to technology I am quite the traditionalist. But ever since I have heard about it I have always been intrigued by the massive size of a Blu-ray disc. Its simply mind bending that two dual layer discs (50gb per disc, I am pretty sure that it is dual layered) are larger than your average computer harddrive.<\/p>\n 50 giga bites is as IGN put it quite a terrifying size for a game, I want to just put this into perspective for a second.<\/p>\n Single Layer \u2013 15gb Single Layer \u2013 25gb Condemned: 3.9 GB Source<\/a><\/p>\n Okay, so essentially the average next generation game for either console is roughly 10gb of data. So essentially that means that MGS4 is about 5x that of the average next generation game. Keeping in mind that they had to work within that 50gb limit.<\/p>\n Technical marvel aside, MGS4 is a large game so I want to share some of my suspected reasonings behind the massively large fill size.<\/p>\n Full 1080p Graphics<\/strong><\/p>\n Its surprising that with the buzzword 1080p being thrown around like its quickly going out of fashion that so few video games actually run at that resolution. In another recent interview with Hideo Kojima he stated that they were still unsure on deciding a final resolution for the game. They were still in the optimizing stages. The outputted 1080p graphics obviously would have a strong effect on the game’s file size hence this could be a hint towards the game running in ‘true high definition’.<\/p>\n Plenty of Video, Cutscenes and Voice<\/strong><\/p>\n This reason comes as no surprise, every Metal Gear Solid title has featured lengthy cinemas and plenty of voice work. Even though Metal Gear Solid 3 was toned down considerably I suspect that MGS4 may be the title to boast the most video and voice yet in the series. After all Konami need to tie together all of the loose ends and finally lift the lid on the Patriots and in my mind that is going to take a lot of context to support.<\/p>\n On the topic of context MGS4 will also feature flashbacks to prior games to help new players piece the saga together. There are also the supposively insane intro and outro movies in the game. More of that can be found here<\/a>. Both would contribute to file size.<\/p>\n Extensive Bonus Material<\/strong><\/p>\n The Metal Gear series is known for it’s bonus material, infact all MGS games have been available with at least some sort of bonus disc. For MGS4 there is likely to be the return of a movie previewer, bonus costumes but most importantly additional missions. MGS2 Substance had Snakes Tales, MGS3 had the monkey catching mini game and boss rush modes so it is likely that MGS4 will see a mix of these.<\/p>\n My selections are:<\/em><\/p>\n This is really the crux of what I wanted to say with this post. Ryan Payton from Konami has stated that MGS4 will be of roughly the same length if not longer than MGS3. This is why I included the ‘What is Really Going On?<\/em>‘ in the header because even with all of my points included MGS4 should be less than 30gb, surely. It is almost as suspect as that suspicious drawing of Big Boss released in early artwork. Hmmmm….<\/p>\n I can’t help but think that Konami are once again hiding something from the gaming public. Much like MGS2, MGS4’s information stream has been carefully maintained. As always there are plenty of secrets which we simply won’t know until the game ships. So, its got me questioning the game’s massively large size. Am I the only one who doesn’t find this incredibly suspect?<\/strong><\/p>\n Leave me a comment with your thoughts.<\/em><\/p>\nXbox 360 game disc\/HD DVD<\/h4>\n
\nDual Layer \u2013 30gb<\/em><\/p>\nPlaystation 3 game disc\/ Blu-Ray Disc<\/h4>\n
\nDual Layer \u2013 50gb<\/em><\/p>\nXbox 360 launch title examples:<\/h4>\n
\nMadden 06 NFL: 3.3 GB
\nDead or Alive 4: 5 GB
\nNBA 06: 4.5 GB<\/em><\/p>\nDP’s Estimated range of Xbox 360 game sizes: 3-14+gb<\/h4>\n
Forget the Tech Talk, What Does All of This Mean?<\/h3>\n
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Conclusion<\/h3>\n