{"id":536,"date":"2008-02-28T13:43:42","date_gmt":"2008-02-28T13:43:42","guid":{"rendered":"http:\/\/danielprimed.com\/gaming\/reviews\/ikarugarespect"},"modified":"2012-02-26T07:36:31","modified_gmt":"2012-02-26T07:36:31","slug":"ikarugarespect","status":"publish","type":"post","link":"https:\/\/danielprimed.com\/2008\/02\/ikarugarespect\/","title":{"rendered":"Ikaruga.Respect"},"content":{"rendered":"
<\/p>\n
As I mentioned a long time ago<\/a> in this blog, I’ve been trying to branch out into more niche games. So far I’m very pleased with how I am doing and have covered a lot of ground but unfortunately I’m falling short in the shmp or shoot ’em up genre. Luckily a few weeks ago a newsletter from my favourite Anime\/Games store arrived in my inbox informing me that they had a few new copies of Ikaruga for the Gamecube on sale. Being familiar with the game and it’s strong reputation I went out and snatched a copy as soon as possible.<\/p>\n I must say Ikaruga has answered a lot of questions for me. You see, I’ve been a part of the RacketBoy.com retro gaming community<\/a> for some time now and I’ve noticed whether it be on the blog or on the forums, these guys have a profound love for Treasure, the developers behind Ikaruga.<\/p>\n From my experience with Treasure’s games I thought that they were quite a good developer but not on the same level that these guys were touting. As much as I did my research to try and further understand this developer I simply could not understand these guys. Which is one of the reasons why I bought Ikaruga.<\/p>\n It might sound greatly exaggerated but as soon as I turned on Ikaruga it all started to make sense. As I continued to experience the game’s challenging (but never impossible) levels it continued to make\u00a0more sense and draw me closer into this game’s main theme. Its much like an unwritten law between gamer and developer and it really is quite profound and provocative. With solid pattern recognition and nimble analogue stick movements Ikaruga is game which is beatable (well on a few continues at least) with dedication. If you respect Ikaruga for being the formidable challenge that it is then it will reward you for what you put in.<\/p>\n
\n
\nI’ve continually been thinking about this aspect of Ikaruga’s game design and what makes it so brilliant. Because it wasn’t simply that I was playing the game vertically<\/a> nor was it that I was fairly new to the shmp genre which made me appreciate this fine game. It is the games design, sure I am no expert on shmps but what Ikaruga does it does to perfection. At first sight it seemingly overwhelms you with an array on black and white bullets which you need to avoid or absorb depending on your ship’s state. But once you begin playing through the first level and then the second and so forth you understand that this game is not half as difficult as it looks from a distance.<\/p>\n