{"id":532,"date":"2008-02-23T13:57:35","date_gmt":"2008-02-23T13:57:35","guid":{"rendered":"http:\/\/danielprimed.com\/gaming\/general-gaming\/3d-vs-2d-capcom-vs-snk-street-fighter-iv-vs-the-king-of-fighters-xii"},"modified":"2012-03-03T09:52:23","modified_gmt":"2012-03-03T09:52:23","slug":"3d-vs-2d-capcom-vs-snk-street-fighter-iv-vs-the-king-of-fighters-xii","status":"publish","type":"post","link":"https:\/\/danielprimed.com\/2008\/02\/3d-vs-2d-capcom-vs-snk-street-fighter-iv-vs-the-king-of-fighters-xii\/","title":{"rendered":"3D Vs 2D, Capcom Vs SNK, Street Fighter IV Vs The King of Fighters XII"},"content":{"rendered":"
<\/p>\n
Back in the 90s Capcom’s legendary Street Fighter series and SNK’s also legendary King of Fighters series were two of the best 2D fighters on the console and arcade scene. Street Fighter 2 set the standard for 2D fighters to come and for a long time was the copy and paste formula used for all developers when making 2D fighters. One of these developers which were known for this was SNK whom borrowed heavily from Capcom’s winning formula on several occasions. SNK managed to crave its own niche into the genre with it’s 3 on 3 fighter, best of the rest, The King of Fighters for the Arcade and NeoGeo CD.<\/p>\n
For many years in the 90s these two franchises stood toe to toe with each other, dividing the fighting community with each game’s own unique style. The two developers noticed the divide and agreed on working together to build the Capcom Vs SNK fighting series. Which eventually resulted in 3 titles; Capcom Vs SNK, Capcom Vs SNK 2 and SVC Chaos.<\/p>\n
Since the mark of the millennium (did you catch that one) this long rivalry slowly began to fade away. The dying down of the arcade scene and the lack of a new Street Fighter title in recent years has almost killed this fascinating rivalry. That was until now.<\/p>\n
Back in December I posted about the first Street Fighter 4 screenshot<\/a>. One which finally revealed the real direction that the series was indeed taking. Abandoning Street Fighter’s faithful 2D sprite heritage Capcom decided to make Street Fighter 4 a three dimensional fighter.<\/p>\n I’d like to say something like \u201cthis divided long time series fans\u201d<\/em> but to be fair I don’t really follow the fighting community so I’m not really sure if it did. But I think that it would be safe enough to assume that a few people were upset. As much as some may deny it the 3D character models do totally change the gameplay completely. Thats not to say that Street Fighter 4 won’t feel like the previous games of the series (judging by impressions of the game so far it does actually feel like a tribute to SF2).<\/p>\n I’m getting of track here. With the prior announcement of a high definition remake of the original Street Fighter 2 the gaming community were expecting Street Fighter 4 to go down the same route. But it didn’t and for a lot of people this would have hurt pretty badly (I know it did for me). It would have been incredible to see how Capcom’s sprite work would have translated into gorgeous, detailed, smooth scrolling and animating HD sprites. True high definition sprite work for many traditional\/old school\/purist gamers is something of a dream, a dream which we may have considered never coming true.<\/p>\n I say may<\/em> because this is where SNK and their King of Fighters come in. Just recently at the AOU convention in Japan, off screen media was leaked of gameplay video of the new game (KOF XII) for Taito’s Type X2 arcade platform. You can watch the video below or read a fantastic breakdown from Arcade Renaissance here<\/a>.<\/p>\n