{"id":494,"date":"2008-01-29T01:14:23","date_gmt":"2008-01-29T01:14:23","guid":{"rendered":"http:\/\/danielprimed.com\/regular-features\/gaming-analysis\/gaming-analysis-video-game-sequels"},"modified":"2012-03-03T09:44:08","modified_gmt":"2012-03-03T09:44:08","slug":"gaming-analysis-video-game-sequels","status":"publish","type":"post","link":"https:\/\/danielprimed.com\/2008\/01\/gaming-analysis-video-game-sequels\/","title":{"rendered":"Gaming Analysis: Video Game Sequels"},"content":{"rendered":"

\u00a0\"killzone<\/p>\n

With the development costs of video games rising every generation it comes to no surprise that it was going to get to a point (ie. now) where sequels control a lot of the video gaming landscape. Once a strong brand is formed, millions of dollars can be sucked out of it. So its no wonder there are so many sequels on the market, they are the safest bets in the industry and the key to major financial gain.<\/p>\n

With the past holiday line up full of sequels I’ve been casting my eye over several franchises, analyzing the different types of sequels that exist in the industry. I wanted to provide a general outline of the different categories that video game sequels fall into. Here is what I have found:<\/p>\n

Bigger and Better<\/h3>\n

Possible Features<\/em><\/p>\n