{"id":4494,"date":"2013-03-18T03:24:25","date_gmt":"2013-03-18T03:24:25","guid":{"rendered":"http:\/\/danielprimed.com\/?p=4494"},"modified":"2013-03-15T14:25:50","modified_gmt":"2013-03-15T14:25:50","slug":"spider-the-secret-of-bryce-manor","status":"publish","type":"post","link":"https:\/\/danielprimed.com\/2013\/03\/spider-the-secret-of-bryce-manor\/","title":{"rendered":"A Few Comments on Spider: The Secret of Bryce Manor"},"content":{"rendered":"http:\/\/www.youtube.com\/watch?v=n2MaK-shoqU<\/a>\n

The colon in Spider: The Secret of Bryce Manor<\/em> is significant. The purpose of a colon is to separate \u201ctwo clauses of which the second expands or illustrates the first\u201d<\/em>*. In this case, \u201cSpider\u201d is the gameplay, being a spider catching insects in your web and \u201cThe Secret of Bryce Manor\u201d is the narrative, the spider’s exploration of the manor, which occurs through the gameplay. The colon then can be considered as a representation of the harmony between the two elements.<\/p>\n

As said, you play the role of a spider who creates webs to catch insects. This is done by touching the spider to plant silk onto a surface and swiping to send the spider leaping to another surface, where the thread connects, making a line. When several lines make an enclosed space, a cobweb is formed. Cobwebs catch any insects that pass by. By touching the screen, the spider will walk to the touched location, either along the cobweb or along the edge of the environment. The spider eats any of the insects caught in its web when it touches them. The player progresses to the next part of the manor after they’ve cleared all the insects in a level.<\/p>\n

The core game loop involves:<\/p>\n

1 \u2013 Exploring the area and identifying the movement patterns of the insects (observation, knowledge).<\/p>\n

2 \u2013 Determining where the paths of the insects intersect (deductive reasoning, knowledge) so that the player can catch as many insects as possible in the one web.<\/p>\n

3 \u2013 Determining how to make the web (spatial reasoning, knowledge). Doing it well requires the player consider how they can cover the most area with as few strands as possible.<\/p>\n

4 \u2013 Making the web (finger sensitivity and direction, dexterity).<\/p>\n

Observations<\/h3>\n