{"id":4354,"date":"2013-02-09T00:28:16","date_gmt":"2013-02-09T00:28:16","guid":{"rendered":"http:\/\/danielprimed.com\/?p=4354"},"modified":"2013-03-28T09:02:46","modified_gmt":"2013-03-28T09:02:46","slug":"and-now-for-a-return-to-your-regular-viewing-schedule","status":"publish","type":"post","link":"https:\/\/danielprimed.com\/2013\/02\/and-now-for-a-return-to-your-regular-viewing-schedule\/","title":{"rendered":"And Now For a Return to Your Regular Viewing Schedule"},"content":{"rendered":"

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After 2 years of full-time work on top of my regular full-time job and personal commitments, I’ve finally completed my book<\/strong>, Rethinking Games Criticism: An Analysis of Wario Land 4<\/em>. What was originally meant to be a 120-page warm-up for a full-sized book on Metroid Prime<\/em> turned out to be a part-critique, part-game-design-text-book, 450-paged behemoth. Yet despite the gradual change in direction, I kept the planned 6-month crunch going for 2 years. While the final push has worn me out a bit, I’m keen to just get on with what’s next as it’s been a year since I’ve written any new material. I have a bunch of upcoming projects that I’ve been stewing over for far too long. I’m not exactly sure which one I’ll start first, so I’ll probably just catch up on my backlog of game design notes\u2014starting with the stuff I can pump out quickly\u2014and see where that takes me. I’m guessing most of this copy will come out on the blog, while other parts will go into the projects. I also have a few posts on writing, editing, and the book itself that will come out over time. So, in whichever form you see it in, expect stuff on:<\/p>\n

Tactics Ogre: Let Us Cling Together<\/em>, Red Steel 2<\/em>, Metroid: Other M<\/em>, Final Fantasy Tactics Advance<\/a><\/em>, Wario Land 3<\/em>, Wario Land Shake Dimension<\/em>, Star Ocean: Second Evolution<\/a><\/em>, Wipeout Pulse<\/em>, Bookworm<\/em>, Critter Crunch<\/em>, Kid Icarus<\/em>, Resident Evil Darkside Chronicles<\/em>, Resident Evil 4<\/a><\/em>, Super Mario Galaxy 2<\/em>, Shining Force<\/em>, Braid<\/em><\/del><\/span>, DK: King of Swing<\/em>, Spider: The Secret of Bryce Manor<\/a><\/em>, Cut the Rope<\/a><\/em>, Burnout Revenge<\/a><\/em>, Metal Gear Solid: Ghost Babel<\/em><\/del>, Zelda: 4 Swords Adventures (comments on my Twitter)<\/a><\/em>, Harvest Moon<\/em>, Vanquish<\/a><\/em>, Halo Legends (comments on my Twitter)<\/em><\/a>, Uncharted 2<\/em>, deep reading and the internet<\/a>, concept albums, player manipulation, and asynchronous multiplayer design in the classroom.<\/p>\n

If you’ve got any ideas on any of these topics or games, then I’d be happy to trade thoughts. You can hit me up on email or IM through the following channels:<\/p>\n