{"id":4327,"date":"2012-11-04T01:23:38","date_gmt":"2012-11-04T01:23:38","guid":{"rendered":"http:\/\/danielprimed.com\/?p=4327"},"modified":"2012-11-04T01:23:38","modified_gmt":"2012-11-04T01:23:38","slug":"progress-report-a-name-and-a-contents-page","status":"publish","type":"post","link":"https:\/\/danielprimed.com\/2012\/11\/progress-report-a-name-and-a-contents-page\/","title":{"rendered":"Progress Report: A Name and a Contents Page!"},"content":{"rendered":"

Given the book’s constant delays\u2014remember when it was meant to be finished last Christmas?\u2014I’ve been feeling reluctant to post any updates. Alas, it’s time for me to swallow my shame.<\/p>\n

After the last edit in July, I spent the following two and a half months doing what I think is the third or fourth edit. I’m not exactly sure, I lost count a few months ago. What I can say with certainty though is that I’m finally satisfied with the copy. I just need to give it a final proof-read and make a few small adjustments to punctuation and it’ll be ready for print.<\/p>\n

At the moment, I’m more than a third of the way through the reference images and video. I expect that to last another 2 weeks or so. After which I will begin putting the images, links and text together into its final form. I’m hopeful of hearing a response back from a publisher in the next month or so. If I don’t get picked up, I’ll probably just go ahead with self-publishing. Yes, I will be offering a print version and have been optimising the images and reference material to suit the format. I’m not going to take a stab at a release date this time. Just know that I’ve been spending a ridiculous amount of time on it and it should<\/em> be done in due time.<\/p>\n

Today I want to share 2 things with you. The name of the book and the contents page. The book will be called Rethinking Games Criticism: An Analysis of Wario Land 4. It is as much game design text book as it is a piece on Wario Land 4 and a critique of current serious games writing. As for the contents page, please find it below:<\/p>\n

 <\/p>\n

Rethinking Games Criticism: An Analysis of Wario Land 4<\/h3>\n

 <\/p>\n

Thanks<\/strong><\/p>\n

Copyright<\/strong><\/p>\n

Preface<\/strong><\/p>\n

 <\/p>\n

Introduction<\/strong><\/span><\/p>\n

What is Wario Land 4?<\/p>\n

How to Read This Book<\/p>\n

Online Reference<\/p>\n

A Few Words on Style<\/p>\n

 <\/p>\n

Need To Know<\/strong><\/span><\/p>\n

Game Elements<\/p>\n

Wario<\/strong><\/p>\n

Mechanics<\/p>\n

Transformations and Navigation<\/p>\n

Level Elements<\/strong><\/p>\n

Essential Elements<\/p>\n

Regular Elements<\/p>\n

Exclusive Elements<\/p>\n

Threats<\/strong><\/p>\n

Enemies<\/p>\n

Rewards<\/strong><\/p>\n

Coins, Crystals, Diamonds and Treasures<\/p>\n

Game Structure<\/strong><\/p>\n

Level, Hub and System Structure<\/p>\n

Other<\/strong><\/p>\n

User Interface<\/p>\n

 <\/p>\n

Digging Deeper<\/strong><\/span><\/p>\n

Mechanics Analysis<\/strong><\/p>\n

Why Jump, Attack and Traversal?<\/p>\n

Mechanics, Function and Minimum Difference<\/p>\n

The Dominant Mechanics<\/p>\n

Attack and Dash Attack Comparison<\/p>\n

Dash Attack \u2013 Accessibility Diminishing Power<\/p>\n

Attack \u2013 Power Flavouring Play<\/p>\n

Fake Momentum and Step Acceleration<\/p>\n

Controller Input~Mechanical Output<\/p>\n

Nuance and the Hierarchy of Power<\/p>\n

Game Dynamics<\/strong><\/p>\n

Game Dynamics Introduction<\/p>\n

Enemies and Interplay<\/strong><\/p>\n

Interplay Analysis<\/p>\n

Enemies as Static Game Elements<\/p>\n

Psychology and Engagement<\/strong><\/p>\n

Principles of Engagement<\/p>\n

Selectable and Scalable Difficulty<\/p>\n

Health and Hearts Introduction<\/p>\n

Rewards, Punishment and Psychology<\/p>\n

Narrative<\/strong><\/p>\n

Premise and Interaction Set in Context<\/p>\n

Game Ideas<\/p>\n

Counterpoint<\/strong><\/p>\n

Examples of Counterpoint<\/p>\n

Suspension<\/strong><\/p>\n

Room Suspension<\/p>\n

Visual\/Audio<\/strong><\/p>\n

Conveying Information Through Form<\/p>\n

The 2D Perspective and The Illusion of Depth<\/p>\n

Bounding Boxes, Camera, ACTION!<\/p>\n

Music Observations<\/p>\n

Design Philosophies<\/strong><\/p>\n

Game as Teacher<\/p>\n

The Game Design Style Guide<\/p>\n

Additional Essays<\/strong><\/p>\n

Through the Lens of Interaction + Association + Cognition and Application<\/p>\n

Designing for Freedom Within Linearity<\/p>\n

 <\/p>\n

Level Analysis<\/strong><\/span><\/p>\n

Essays on Levels<\/strong><\/p>\n

Folded Level Design<\/p>\n

Rooms, Doors and Considerations<\/p>\n

Skills and Challenge Types<\/p>\n

Transformations and the Level Design Tool Box<\/p>\n

Restricted-to-Freer Practice<\/p>\n

Levels<\/strong><\/p>\n

Level Analysis Introduction<\/p>\n

Entry Passage: Hall of Hieroglyphs<\/p>\n

Emerald Passage: Palm Tree Paradise<\/p>\n

Emerald Passage: Wildflower Fields<\/p>\n

Emerald Passage: Mystic Lake<\/p>\n

Emerald Passage: Monsoon Jungle<\/p>\n

Ruby Passage: The Curious Factory<\/p>\n

Ruby Passage: The Toxic Landfill<\/p>\n

Ruby Passage: 40 Below Fridge<\/p>\n

Ruby Passage: Pinball Zone<\/p>\n

Topaz Passage: Toy Block Tower<\/p>\n

Topaz Passage: The Big Board<\/p>\n

Topaz Passage: Doodle Woods<\/p>\n

Topaz Passage: Domino Row<\/p>\n

Sapphire Passage: Crescent Moon Village<\/p>\n

Sapphire Passage: Arabian Night<\/p>\n

Sapphire Passage: Fiery Cavern<\/p>\n

Sapphire Passage: Hotel Horror<\/p>\n

Golden Passage<\/p>\n

Purple Pipe Puzzle Rooms<\/p>\n

Bosses<\/p>\n

Passage Themes<\/p>\n

Mini-Games<\/p>\n

 <\/p>\n

Topical Essays<\/strong><\/span><\/p>\n

Wario Land – An Evolutionary History<\/p>\n

From Odd to Off-Kilter – The Transition into WarioWare<\/p>\n

From 8 to 16 bits in a Year and a Half \u2013 Wario Land 3 to 4<\/p>\n

The Cutting Room Floor – Beta Vs. Final Game<\/p>\n

Wario – A Personality Profile<\/p>\n

Mario and Wario \u2013 A Character Comparison<\/p>\n

Loose Ends<\/p>\n

Credits<\/p>\n

 <\/p>\n

Glossary<\/p>\n

 <\/p>\n

<\/div>","protected":false},"excerpt":{"rendered":"

Given the book’s constant delays\u2014remember when it was meant to be finished last Christmas?\u2014I’ve been feeling reluctant to post any updates. Alas, it’s time for me to swallow my shame. After the last edit in July, I spent the following two and a half months doing what I think is the third or fourth edit. […]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-4327","post","type-post","status-publish","format-standard","hentry","category-site-updates"],"_links":{"self":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/posts\/4327"}],"collection":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/comments?post=4327"}],"version-history":[{"count":2,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/posts\/4327\/revisions"}],"predecessor-version":[{"id":4329,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/posts\/4327\/revisions\/4329"}],"wp:attachment":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/media?parent=4327"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/categories?post=4327"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/tags?post=4327"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}