{"id":3671,"date":"2011-10-21T04:46:43","date_gmt":"2011-10-21T04:46:43","guid":{"rendered":"http:\/\/danielprimed.com\/?p=3671"},"modified":"2012-03-16T06:27:05","modified_gmt":"2012-03-16T06:27:05","slug":"timetable-to-completion","status":"publish","type":"post","link":"https:\/\/danielprimed.com\/2011\/10\/timetable-to-completion\/","title":{"rendered":"Timetable to Completion"},"content":{"rendered":"
And there I was thinking that editing would be a breeze. Instead I’m pouring more of myself into the project than before. The more time I invest, the more I realise that I need even more time to edit and extend the book. It’s not all bad. I’m hitting a high benchmark with each edit revealing another bit of detail I can add or some way to remove unnecessary words. The end result is going to be dense. I can assure you of that. I’m hoping it will set a new standard for the way we talk about games.<\/p>\n
I’ve outlined what I think will be a realistic timetable for the final phase of the book, granted that I don’t crash and burn. The next 7 weeks of finishing up the levels will be the hardest. After that it should be smooth sailing. Although I said that before, didn’t I?<\/p>\n
<\/p>\n
October, November, December \u2013 Finish the master edit<\/p>\n
December, January, February, March \u2013 Add topical essays and other articles, prepare reference material and online portal, and do a final edit.<\/p>\n
April \u2013 Prepare the book for publication<\/p>\n
<\/p>\n
Thanks for being patient. I’m eager to finish this thing and get started on the next project.<\/p>\n