{"id":307,"date":"2007-11-30T13:45:58","date_gmt":"2007-11-30T13:45:58","guid":{"rendered":"http:\/\/danielprimed.com\/regular-features\/retro-review\/retro-review-turok-rage-wars"},"modified":"2012-03-03T09:05:08","modified_gmt":"2012-03-03T09:05:08","slug":"retro-review-turok-rage-wars","status":"publish","type":"post","link":"https:\/\/danielprimed.com\/2007\/11\/retro-review-turok-rage-wars\/","title":{"rendered":"Retro Review – Turok Rage Wars"},"content":{"rendered":"

\"turok<\/p>\n

When a lot of people think about FPS games on the N64 they often draw their minds back to thoughts of Goldeneye or Perfect Dark but during the console’s era the Turok series was also a popular FPS franchise for the system. Following the success of Turok 2 developer Acclaim decided to create a multiplayer based Turok game instead of finishing off the trilogy. This game was Turok Rage Wars.<\/p>\n

Summary<\/strong>
\n\"turok
\nTurok Rage Wars is a bit like Quake 3 compared to the other Quake games; everything here is based solely on the death match formula, you know so because multplayer is the first option on the selection screen. So obviously you’ve got a hoist of multiplayer options. As for the single player, you select a character and follow a map like layout in which you select what levels you wish to play. For the most part this is linear but as you unlock more characters the routes will become more open. You can also play the single player co-operatively with a buddy. As you’d expect (being a Turok game) theres a nice selection of interesting weapons at hand.<\/p>\n

Story<\/strong><\/p>\n

I don’t even think that there is a story in this game and if there is then its not really interesting.
\n
\nGameplay<\/strong><\/p>\n

Death Match<\/em><\/p>\n

Turok RW boasts a nice selection of multiplayer match customization which is terrific. Unfortunately its nothing on the scale of Perfect Dark but there is more than enough on offer here to satisy fans of the genre. To give you an idea of the game’s scope, here’s some stats ripped straight from the back of the box:<\/p>\n