{"id":2885,"date":"2011-01-13T09:18:27","date_gmt":"2011-01-13T09:18:27","guid":{"rendered":"http:\/\/danielprimed.com\/?p=2885"},"modified":"2012-03-16T06:04:35","modified_gmt":"2012-03-16T06:04:35","slug":"dp%e2%80%99s-games-crunch-2010-part-2","status":"publish","type":"post","link":"https:\/\/danielprimed.com\/2011\/01\/dp%e2%80%99s-games-crunch-2010-part-2\/","title":{"rendered":"DP\u2019s Games Crunch 2010 Part #2"},"content":{"rendered":"
<\/a><\/p>\n Same rules: \u201cfor every game I\u2019ve played this year I pitch a short, snappy summary that tries to be informative and interesting at the same time\u201d<\/em>. Still have another article to get through yet, so stay tuned.<\/p>\n Articles on God of War II<\/a><\/p>\n More of the same with some immaterial additions, so just more of the same then. God of War II<\/em> dilutes Kratos character into the one-dimensional ball of rage he’s been ever since this sequel. At least it nails the core assets to any good blockbuster: good pacing and a grand sense of scale.<\/p>\n Articles on GTA: Stories Saga<\/a><\/p>\n What appears to be a sideways look at GTA III <\/em>and Vice City <\/em>is nothing but a slew of uninspired missions and lack of concessions made to fix the atrociously dated primary combat systems that such missions are often based around. The results? A set of games that fall apart whenever combat is mandatory. At least the combat isn’t half as offensive as the narrative.<\/p>\n Articles on Mario Kart: Super Circuit<\/a><\/p>\n I just couldn’t \u201cget\u201d <\/em>the power sliding no matter how hard I tried. As a Mario Kart <\/em>enthusiast, that’s certainly disheartening and speaks much to my experience with Super Circuit<\/em>. As a safe bet hybrid of Mario Kart 64 <\/em>and Super Mario Kart<\/em>, Super Circuit<\/em> adeptly blends the mechanics of both games.<\/p>\n Articles on Wario Land 4<\/a><\/p>\n The tightest, strangest and arguably best Wario Land<\/em> game. The folded levels are the next evolution in the series following trademark inability to die and body slamming moves the series has been known for.<\/p>\n Articles on Quake II<\/a><\/p>\n There’s a smooth feel of aiming and movement in id first person shooters that makes their games so timeless. Playing Quake II<\/em> now is a joy, as is Wolfenstien 3D<\/em> and as is Doom <\/em>because the movement has a layer of lubrication that never chalks up the playability. Gotta be careful with the wordplay there DP, but I’m sure you get my point all the same.<\/p>\n Every screen presents a new and interesting idea within the level design that maximise the application of the simple gravity flip mechanic. VVVVV <\/em>is constantly creative in this way and one of the best games of the year for it. Also, the soundtrack is downright amazing.<\/p>\n Articles on Puzzle Quest<\/a><\/p>\n An inherent issue of not being able to see, and therefore plan ahead for, gems just above the upper margins of the board, constricts advanced play, creating a randomness that is the gems outside the player’s view. Puzzle Quest<\/em> is addictive for what it is, but is an unavoidably shallow experience.<\/p>\n Articles on Chibi Robo: Park Patrol<\/a><\/p>\n I was thinking the other day, how can a game that’s so destructive to someone’s life still earn itself a 78% on Metacritic<\/a>? Chibi Robo: Park Patrol <\/em>tasks the player with the same routine as a factory worker, with variation (smoglings, building new areas, making friends) only impeding the process of repetition.<\/p>\n Articles on Diner Dash<\/a><\/p>\n I’m really curious about what it would take to make the capitalism metaphor in Diner Dash<\/em> more apparent to players. There’s a base here for a form of complicated expression, but it’s just not persuasive enough at this stage. I have this topic thumbed down.<\/p>\n Articles on Doom Resurrection<\/a><\/p>\n There’s a lot of small things Doom Resurrection<\/em> could do to be more dynamic (see: Dead Space Extraction<\/a><\/em>), but it simply follows the status quo of on-rails games which is a bad decision given the inherent limitations of the genre. One could argue that Doom Resurrection<\/em> suffers from too much automation in gameplay due to its ambitious graphics on a limited platform, but really it’s just a lack of ingenuity.<\/p>\nGod of War II<\/h3>\n
Grand Theft Auto: Liberty City Stories\/Vice City Stories<\/h3>\n
Mario Kart: Super Circuit<\/h3>\n
Wario Land 4<\/h3>\n
Quake II<\/h3>\n
VVVVVV<\/h3>\n
Puzzle Quest<\/h3>\n
Chibi Robo: Park Patrol<\/h3>\n
Diner Dash<\/h3>\n
Doom Resurrection<\/h3>\n
Space Invaders: Infinity Gene<\/h3>\n