I loved playing this game as a kid, but could never get past the third world and just figured that I wasn’t very good. Well, actually there’s more to it than that. The enemies move horizontally too quickly for the player to easily dodge. Jumping to avoid is problematic as you’ll either fall through the rainbow you land on and fall down further or jump to the platform just above you which is likely populated with enemies. The level design works to exacerbate this dilemma by spacing platforms in vertically tight-knit clumps (and then populating many platforms with hard to predict enemy types) and leaving gaping holes throughout the level to fall to your doom. Typically unruly arcade-era coin-eating design.<\/p>\n
I can’t understand how people find this game to be so additively compelling. The strategies are very simplistic and the majority of the player’s time is spent watching how things slowly play out, which is made all the more agonising by the fact that it’s easy to predict what will happen. Plants Vs Zombies<\/em> requires such little and such limited interaction to keep me personally engaged.<\/p>\n
Articles on God of War III <\/a><\/p>\n
I fall on the apathetic side of responses to The Path<\/em>. The goal of The Path<\/em> is, as a troubled emo variant of little red riding hood, to follow the path to grandma’s house. Well, actually, the game deliberately pips the player to go off track into the woods to explore what is a metaphor for each girls emotional concious. Further evaluation of this game depends greatly on personal interpretations. I could say that the walking and interaction mechanics are ghastly, but then others would say that The Path<\/em> should be interpreted as art and not entertainment on the barometer of fun. In which case, I didn’t really care for the thin emotional expression. Perhaps it’s a failing of truly using the assets of the medium, where really The Path<\/em> only allows the player to minimally control a slide show of abstract imagery. It’s probably best to make up your own mind. Here are some resources:<\/p>\n
Articles on Heavy Rain <\/a><\/p>\n
Articles on deBlob <\/a><\/p>\n
Articles on Klonoa<\/a><\/p>\n
Articles on House of the Dead: Overkill<\/a><\/p>\n