Doom Resurrection<\/em> is completely void of such amenities, leaving a very stripped down experience. The player engages with the game by shooting bullets into sponges and that’s all. So despite the portable-friendly nature of the game, even in short bursts of play the shooting tires very quickly.<\/p>\nEnemies are a pretty typical mix of walk-to-the-screen-and-slap-you types and stand-back-and-throw-shit-at-you types. Bosses are simply larger versions bogged down in dead space (ie. where the player does nothing) as the player points and unloads their clip, doing nothing for a few seconds.<\/p>\n
Variation<\/h3>\n
The wonderful thing about the first level of Doom Resurrection<\/em> is that by the time you’ve got to the end, you’ve basically seen all the game has to offer, besides some change in d\u00e9cor, different combinations of the same run-of-the-mill monsters and an unsurprising loadout of weapons. Each of the 8 levels are simply different arrangements of the same core, uninteresting elements.<\/p>\n<\/div>","protected":false},"excerpt":{"rendered":"
A follow-up to my previous article on mechanics. Tracking When enemies enter the screen space, the viewpoint tracks and follows them, giving the player the most advantageous angle to shoot them. At times, when a second cluster of enemies enters shortly after another, the player’s view will shift from the first cluster (which they’re probably […]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[409],"tags":[692],"class_list":["post-2768","post","type-post","status-publish","format-standard","hentry","category-game-discussion","tag-doom-resurrection"],"_links":{"self":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/posts\/2768"}],"collection":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/comments?post=2768"}],"version-history":[{"count":3,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/posts\/2768\/revisions"}],"predecessor-version":[{"id":2772,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/posts\/2768\/revisions\/2772"}],"wp:attachment":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/media?parent=2768"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/categories?post=2768"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/tags?post=2768"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}