<\/a><\/p>\nThese confrontations become formulaic when used for the duration of an entire level (for which they generally are and then not used again for entirely too long) and are particularly drawn out in the Alpha Labs level near the end of the game. The only way these sequences can be more difficult is if the time intervals where neither of the 2 grunts are shooting (and are just standing around) is made increasingly more narrow by way of overlap (one enemy shoots, while the other is reloading in cover and vica-versa), while the airtime for to clear clips is longer. The consequence of this is that as the enemies are given more time to dispense their clips, the player is still waiting in cover, creating large amounts of dead space in the gameplay. This (being alpha labs) eventually amounts to the player only being able to land hits on enemies quickly returning to cover; a really scabby way to play if you ask me.<\/p>\n
Shake<\/span><\/strong><\/p>\nGranted my criticisms above of the dodge and cover mechanic, the shake mechanic is the worst of all 3 for throwing off the players view as, ironically, this mechanic actually requires the player to throw off their own view.<\/p>\n
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You could probably sort my iPod app store purchases into a few core groups: platform-specific games with a strong reputation (Spider, Space Invaders: Infinity Gene, Rolando, Eliss), games made popular on other platforms which are cheaper and run well on the iPod (Ace Attorney, Cooking Mama, Diner Dash, Mr Driller) and games which are iPod […]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[409],"tags":[692],"class_list":["post-2754","post","type-post","status-publish","format-standard","hentry","category-game-discussion","tag-doom-resurrection"],"_links":{"self":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/posts\/2754"}],"collection":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/comments?post=2754"}],"version-history":[{"count":9,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/posts\/2754\/revisions"}],"predecessor-version":[{"id":2767,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/posts\/2754\/revisions\/2767"}],"wp:attachment":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/media?parent=2754"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/categories?post=2754"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/tags?post=2754"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}