\u201cbattle mode\u201d<\/em>, but introduces a time limit which runs down as the participants are taking their turns. When the time is up, the player with the least HP retreats from the battle (so as to save what’s left of their weakened army). In order to stop players from drawing the first attack and then waiting for the timer to expire, both participants will gradually take damage from crossfire. Namely the player will take the grunt of the crossfire in respects to an AI opposition as to fully prevent the player from exploiting the \u201cwait and wither\u201d tactic once they’ve taken a sizable chunk of HP out of their opponent.<\/p>\nThe limitation set by the timer creates gives more value to advanced spells which take longer to build up and therefore creates a stronger risk\/reward dynamic strategies which have short term and long term benefit.<\/p>\n
Hand-to-Hand<\/h3>\n
Hand-to-hand battles is \u201cbattle mode\u201d<\/em> stripped of all abstraction. Both opponents take a fixed amount of damage based on their 3-gem matches, spells cannot be cast and the number of skulls that generate randomly increase with every turn (as to build to a climax). This mode simulates a real hand-to-hand battle in \u201ccompetitive Bejewelled\u201d<\/em> and concentrates the players focus on matching skulls and nothing else.<\/p>\nMana Climb<\/h3>\n
Players are stripping an area of mana dry and need to fill a majority quota of mana before their opponent. Matching skulls will take mana away from the other player. This mode is an inversion of the \u201cbattle mode\u201d<\/em>, but in effect allows healing (the inverse of damaging the opponent).<\/p>\nArmour Removal<\/h3>\n
When battling an opponent with very thick armour, the player must first break the armour by making matches of 4 or more. Any matches less than 4 gems do not take any damage off. Once the player breaks the armour, then the battle resumes as normal. These matches would be a little tougher as the opposition can take pot shots at the player while they’re chipping away at their opponent’s armour. There’s a precedence then to quickly make matches of 4. When the armour is in play, experience and money gems could be disabled as to speed up the game.<\/p>\n
Bomb Assault<\/h3>\n
Bomb gems are added to the board, each bomb is given a number which indicates the number of turns until the bomb explodes. When a bomb explodes, it damages the combatant who is in relative proximity. The closer the bomb is to a combatant, the greater damage sustained from the explosion. Since the board is 8 gems wide, there is no safe area for a bomb to go off. The player must therefore try to make combinations that will move the bombs away from themselves and to the opposite side of the board.<\/p>\n
<\/div>","protected":false},"excerpt":{"rendered":"
In my past article Puzzle Quest \u2013 Variation, Lastability and Repair, I diagnosed the problem with Puzzle Quest‘s lack of variation as: “The main problem is that progress in Puzzle Quest is tied to the underlying system of abstraction (player statistics, equipment, companions) and not the core rules of the game (a modification of Bejewelled). […]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[409],"tags":[681],"class_list":["post-2725","post","type-post","status-publish","format-standard","hentry","category-game-discussion","tag-puzzle-quest"],"_links":{"self":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/posts\/2725"}],"collection":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/comments?post=2725"}],"version-history":[{"count":2,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/posts\/2725\/revisions"}],"predecessor-version":[{"id":2727,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/posts\/2725\/revisions\/2727"}],"wp:attachment":[{"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/media?parent=2725"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/categories?post=2725"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/danielprimed.com\/wp-json\/wp\/v2\/tags?post=2725"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}