{"id":2708,"date":"2010-11-08T13:53:31","date_gmt":"2010-11-08T13:53:31","guid":{"rendered":"http:\/\/danielprimed.com\/?p=2708"},"modified":"2010-11-03T14:19:47","modified_gmt":"2010-11-03T14:19:47","slug":"puzzle-quest-%e2%80%93-variation-lastability-and-repair","status":"publish","type":"post","link":"https:\/\/danielprimed.com\/2010\/11\/puzzle-quest-%e2%80%93-variation-lastability-and-repair\/","title":{"rendered":"Puzzle Quest \u2013 Variation, Lastability and Repair"},"content":{"rendered":"

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It’s rare that I shelve a game before I complete it. Usually, I try to pay the cheapest price and get the most mileage out of a game. This is a given considering the inexplicable 40-50% price mark-up on Australian games over the States. Further consider that our dollar has recently floated with the USD. However, Puzzle Quest<\/em> (which ironically enough I didn’t buy, my brother did), has forced me to send it into early retirement on my shelf (also ironic since it’s a digital download, so there’s no shelf) due to the statistics and abstraction that I was previously suspicious abou<\/a>t and the implications it has on the game’s variation<\/a>. So here’s the breakdown:<\/p>\n

RPG Meets Competitive Bejewelled<\/h3>\n

Puzzle Quest<\/em> is basically a competitive modification of Pop Cap’s mega success Bejewelled<\/em> (play here<\/a>) placed in the shell of an RPG. \u201cCompetitive Bejewelled\u201d<\/em> constitutes the battle system with everything else held together through an overworld map with linear routes that connect to towns, caves and everything else you’ve come to expect from RPG maps.<\/p>\n

Bejewelled<\/em> is modified so that the playing \u201cboard\u201d<\/em> contains skulls that when lined up reduce your enemies HP. The coloured gems on the board represent mana that accumulate on every match-3 or above. The mana goes into spells which, once the necessary points of mana are gaineh, can be activated on demand and take the player’s turn. Spells usually impact the layout of gems or temporarily boost the player’s stats and attributes. Examples include poisoning you’re opponent, changing the colour of a gem type, increasing defence or switching HP for a type of mana until the manna depletes fully.<\/p>\n